03-02-2018, 08:32 AM | #11 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Difficult monsters
Of course Hell Gnomes need a few changes from regular gnomes:
Hell Gnome
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-02-2018, 09:12 AM | #12 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Difficult monsters
No idea. But I must write it. It...calls to me.
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03-02-2018, 10:36 AM | #13 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Difficult monsters
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03-02-2018, 11:08 AM | #14 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Difficult monsters
I think this deserves a topic split. It is a fantasticly inspiring discussion, but we’re certainly not talking about difficult monsters anymore, and I think both* topics deserve proper discussion space.
*Or all three, depending how finely you slice it.
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03-02-2018, 03:14 PM | #15 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Gnome Alone (split from Difficult monsters)
Hmmm
Rumours abound at the tavern that the mer-kelisser clan of hell gnomes are launching a religeous pilgrimage/attack on the village of Priss. A pair of battered looking rogues sidle up to the PCs and offer to sell them a map to the mer-kelisser stronghold in the caves of Uburby'a. The stronghold is near the home of Sho-val the slayer, a scare the PCs powerful necromancer/monk/swashbuckler who wields an artifact level monk's spade as a staff/weapon. The stronghold of the mer-kelisser is located in a large cavern that is mysteriously cold, ice covers almost every surface. A simple pale wood palisade surrounds the structure..... Inside - at least one giant spider, - A unique making and breaking spell trap that targets any inanimate object brought into contact with it. (Footware and gloves for example) - Alchemical loot. - A wand of "create flammable grease" currently in possession of the strongholds sole inhabitant.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
03-02-2018, 03:34 PM | #16 |
Join Date: May 2008
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Re: Gnome Alone (split from Difficult monsters)
Grease, Glue, Smoke and (limited at one dice) concussion all in one amazing wand of trickery.
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03-02-2018, 04:11 PM | #17 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Gnome Alone (split from Difficult monsters)
Throw in a few details like "the floor is covered in a thick layer of bone dust and small brittle fragments" and "a slimey layer of what is hopefully mud covers the floor" and that simple concussion spell will have some interesting added effects.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
03-05-2018, 10:42 AM | #18 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Gnome Alone (split from Difficult monsters)
I'm probably going to stat this up later this month. If anyone can playtest it - send me a PM. This is seriously a great idea. Thank you Tbone and Zuljita. (Tbone, send me a PM so I can get with you via email. Zuljita I already have yours.)
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03-05-2018, 08:45 PM | #19 |
Join Date: May 2008
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Re: Gnome Alone (split from Difficult monsters)
I'm excited, this should be fun.
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