08-20-2014, 02:59 AM | #11 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Skills of the week: Bioengineering and Biology
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Secondly, "everyone out adventuring" doesn't have to be a thing. You assume that all RPGs need to be about getting into fights and exploring distant realms. A game could easily be a medical drama where characters are trying to uncover what's behind the alien virus sweeping through the world, with some trying to purge it, some trying to use it, some trying to gain super-powers from it, some trying to turn it against the wicked alien invaders, whatever.
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08-20-2014, 03:27 AM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Skills of the week: Bioengineering and Biology
Nothing wrong with alternating adventuring and downtime.
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08-20-2014, 11:24 AM | #13 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skills of the week: Bioengineering and Biology
Well, if you don't see month/year long enchantments as a problem, then bioengineering won't be one either.
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08-20-2014, 12:01 PM | #14 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Skills of the week: Bioengineering and Biology
Quote:
The payoffs are different too. Spent a year enchanting, and you have one cool item, which is kinda so okay it's average. Maybe you can sell it. Spent a year bioengineering, and you've got a new model of a bioroid, biogardget, symbiote or whatever, whose blueprint will be licensed all over the world (I'm assuming a PC worth its salt will try to engineer something that is actually in good demand in the world, preferably filling a big niche) for massive profits and respect. |
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08-20-2014, 12:18 PM | #15 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skills of the week: Bioengineering and Biology
Spend money to make money.
Enchant items that produce products like magic refrigerators or clean water sources. Then rent them out... cash money. But complex life forms could only be fully vetted after a few complete generations and lifespans. Even longer if they're food items of truly novel variety.
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08-21-2014, 04:56 AM | #16 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Skills of the week: Bioengineering and Biology
That makes them useless. There's no point in ever developing a new model of a bioroid if you need to wait 100+ years before starting to mass-produce it. Ditto for foods: you alibananas will be out of fashion long before they're vetted if your vetting process is so slow and inefficient.
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08-21-2014, 11:21 AM | #17 | |
Join Date: Jul 2008
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Re: [Basic] Skills of the week: Bioengineering and Biology
Quote:
In fiction it's more likely to get, at best, the kind of safety assessment that consumer goods in general do.
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08-21-2014, 11:40 AM | #18 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skills of the week: Bioengineering and Biology
I never said that it wouldn't be mass produced, just that it would only be fully vetted after at least one full life span.
Medications often have long term side effects not known until long after full release. No one could have known that many years of S.S.R.I. use would increase life time risk of diabetes. And for biologicals like farm animals and crops, who cares if they are more prone to disease X, Y, and Z, and have 10% shorter life expectencies as long as they do what they were designed for? The more complex the machine, the more things that can go wrong.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
08-21-2014, 11:47 AM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skills of the week: Bioengineering and Biology
Quote:
Bill Stoddard |
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08-21-2014, 11:51 AM | #20 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skills of the week: Bioengineering and Biology
That's the great thing about evolution. It sucks at R&D output, but goes the extra mile for product testing. [winking face]
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basic, bioengineering, biology, skill, skill of the week |
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