04-08-2018, 08:13 PM | #1 |
Join Date: May 2012
Location: Austin TX
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The Monopolis campaign
This year, I'm trying to run a monthly series of related scenarios in an attempt at a quasi-narrative Ogre campaign. These games use my large hex mat, Monopolis terrain, and Ogre (and other) miniatures.
I'm posting about it on my blog; I enjoy taking photos of my games and sharing the battle reports. I hope it proves inspirational for those looking to start using miniatures in their games. Here are batreps from the first two scenarios: Chapter 1: The Forlorn Hope Chapter 2: Supply Run I find that committing to a monthly game in writing has helped me keep this project going; my third installment takes place this week. I'll let you know how it goes.
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My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought |
04-10-2018, 10:23 PM | #2 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: The Monopolis campaign
Just out of curiosity, are there actual campaign rules for building tanks, GEVs, Ogres and training infantry?
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04-10-2018, 11:16 PM | #3 |
Join Date: May 2012
Location: Austin TX
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Re: The Monopolis campaign
No. Although an interesting concept, that's outside the time scale of the Monopolis campaign.
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My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought |
04-12-2018, 06:28 AM | #5 |
Join Date: Apr 2006
Location: Springfield, MA
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Re: The Monopolis campaign
Nothing that I can recall. AtomicKennedy posted some tentative campaign rules quite a while back, but if I recall correctly they were not complete as it was a work in progress. There have been quite a few variations here and there on the interwebs over the years, but nothing that really stood out in my opinion.
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04-12-2018, 10:26 AM | #6 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: The Monopolis campaign
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I think context scope is needed to fully understand the original question, because it sure looks like Chapter 5: Vehicles and Chapter 6: Ogres cover the "building tanks, GEVs and Ogres" part. About the only thing I don't see that's obvious is Training Infantry. Like I said, some more details about exactly what is meant by the question might clarify things. What kind of rules are you looking for? What scope? How detailed? What do you expect for "Training INF?" What does training influence/change?
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GranitePenguin Ogre Line Editor |
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04-12-2018, 10:30 AM | #7 | |
Join Date: May 2012
Location: Austin TX
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Re: The Monopolis campaign
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My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought |
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04-12-2018, 10:49 AM | #8 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: The Monopolis campaign
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I'm still confused about what training INF would get you. Is that just making new INF, or is it intended to give you specialized INF? I could see maybe saying standard INF can be "trained" to be Marines, or something like that (assuming you have access to the materials necessary to modify the battle suits), but I would probably frown on "INF with a +1 die roll" or some other weird modifier.
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GranitePenguin Ogre Line Editor |
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04-13-2018, 06:54 AM | #9 | |
Join Date: Mar 2011
Location: Spinward Marches
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Re: The Monopolis campaign
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After all this time I thought there might be, and I did come across a website with some rules, but I thought there might be some official thing somewhere by SJGames specifically. It's not a big deal. I was just curious. And no, I'm not up to drafting a rules set if there isn't one, and submitting it to SJGames. It's out of my ability, though I am interested in whatever comes down the pipe. |
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04-13-2018, 08:51 AM | #10 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: The Monopolis campaign
Not quite the same thing, but I've often thought you could do a new world map, suitably broken down into the appropriate regions for Ogre era States -- then adapt and tweak the rules for "Axis & Allies" for doing the big picture of economics and conquest, while still using the traditional Ogre and GEV set-ups for the actual battles.
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