02-08-2016, 10:34 AM | #11 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Need advice designing a fair ultra tech gun.
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Yup. That's exactly what I did to. |
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02-08-2016, 10:48 AM | #12 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Need advice designing a fair ultra tech gun.
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As for the damage, that kind of penetrating power would definitely punch a hole through the enemies they would target with it. So it would make sense to me that someone smart would tweak it not to punch so hard, as to ensure the charge was placed where it needed to be. The particular place where they are at is An icy wasteland that has large deposited of hyper dense metal. Making it worth quite a lot in this setting. Since the stuff is heavily regulated and used to make projectiles for ships and soldiers. It would be fairly easy to acquire some and Frankenstein some high damage Shrapnal since the enemies are fairly squishy to cutting damage. Biggest issue will be when to use it. Since a fair amount of the combat is done in cramped corridors and winding tunnels etc. it would be fairly easy to accidentally it to close to you and wind up looking like hamburger meat. |
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02-08-2016, 12:32 PM | #13 | ||||||
Join Date: Jun 2013
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Re: Need advice designing a fair ultra tech gun.
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As for the fragmentation, you might be able to justify an armor divisor on the fragments from hyperdense materials. Most of those get an armor divisor of (5), although with how haphazard shrapnel is going to be, I'd be tempted to drop that to (2) or (3). Quote:
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02-08-2016, 01:52 PM | #14 | ||||||
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Need advice designing a fair ultra tech gun.
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my main concern will be someone shooting it at their feet and detonating it when there's a swarm of little things. Them walking away Scott clean and everything else looking like the set of a cheap slasher B movie. Makes sense to me. I'll do some test here and see what I like more about it. |
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02-08-2016, 02:19 PM | #15 | |
Join Date: Jul 2008
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Re: Need advice designing a fair ultra tech gun.
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But fundamentally, the DR you've provided your PCs means that they can employ tactics of spraying their own positions with shrapnel or projectiles. There's a limit on how powerful the things they use can be, sure, but it's more than adequate to chop anything remotely human or animal equivalent to ribbons.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-08-2016, 02:50 PM | #16 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Need advice designing a fair ultra tech gun.
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02-08-2016, 03:44 PM | #17 |
Join Date: May 2009
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Re: Need advice designing a fair ultra tech gun.
When they drop stuff at their feet and shrug it off just smile and nod like they did something awesome.
Also don't forget you can always change things if you don't like them. If you put a little work into the explanation and make it interesting (don't do it just to take their toys away) you won't have a mutiny.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
02-08-2016, 04:31 PM | #18 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Need advice designing a fair ultra tech gun.
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Yea I've had to once or twice. I try not to if I can help it. And any shenanigans the pcs can think of is fair game. They just all remember no one has plot armor. Not even them. It keeps them on their toes. Last edited by Jaware; 02-08-2016 at 04:36 PM. Reason: Forgot the second half |
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Tags |
guns, gurps, ultratech |
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