04-07-2015, 08:16 AM | #11 | |||
Join Date: Jun 2013
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Re: Mitigator for Terminally Ill?
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Sure. Quote:
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This has no bearing on Terminally Ill, and sounds like something akin to Extra Life or Unkillable 2. |
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04-07-2015, 08:26 AM | #12 |
Join Date: Jul 2014
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Re: Mitigator for Terminally Ill?
I agree that his plan looks fishy, but how would you model someone whose heart stops for two minutes periodically and who will be fine if they can deal with that bearing in mind that under normal circumstances people suffer brain damage at about the one minute mark with zero blood flow.
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04-07-2015, 08:35 AM | #13 |
Join Date: Dec 2009
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Re: Mitigator for Terminally Ill?
Yep to pretty much all of it. As well as treatments and devices, I also allow Pacts, skill or trait rolls, and pretty much anything the players' creativity can come up with, if there isn't a more RAW way of handling the problem. Basically, I elide the specified Mitigators in the limitation and use a simplified list:
Mitigator is not a significant inconvenience: -70% Mitigator is an occasional inconvenience: -65% Mitigator is a fair inconvenience: -60% Way I see it, it's like this because it's got to be a heavy limitation (ie. -60% or more), since "you don't suffer from this disadvantage" is a pretty heavy limitation on a disadvantage, and any player's going to look to game the mitigator as much as possible to limit its impact; but it's still hanging over the player's head, ready for the GM to exploit, so it shouldn't be too big a limitation (ie. more than -70%). So you got a narrow range of limitations to play with. This, to my mind, frees me up wonderfully. I don't have to sweat whether Mitigator: Pact, Vow, Cannot Kill, -65% should be worth more or less than Mitigator: Roll vs Meditation, -65%: I just gotta ask if both are worse than "monthly treatment" and better than "glasses."
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04-07-2015, 08:39 AM | #14 | |
Join Date: Dec 2009
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Re: Mitigator for Terminally Ill?
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04-07-2015, 09:34 AM | #15 | |
Join Date: Jun 2006
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Re: Mitigator for Terminally Ill?
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Roll vs. Meditation for example is Requires Skill Roll, that's normally -5% or -10% depending on which attribute you base it on, so as a Mitigator ought to be -90 or -95%.
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-- MA Lloyd |
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04-07-2015, 11:01 AM | #16 | |
Join Date: Dec 2009
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Re: Mitigator for Terminally Ill?
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Not Disadvantaged isn't the same as Advantaged; the former you try to make as accessible as possible while still keeping the price down, while the latter you try and make as cheap as possible while still keeping it usable. An advantage where you need to be holding a silver ankh, with your legs crossed, and shouting a prayer to Ahura-Mazda? No problem; I'll carry around an Ankh and get with the leg-crossing and the prayer when it's time to get my laserbeam on. A disadvantage that afflicts you whenever you're not doing all three things? Big time pain in the bum. Ultimately, an advantage is only an advantage when you use it - even "always on" things like DR only become important when someone hurts you - while a disadvantage is a disadvantage whenever the GM wants. The 60%-70% range suits mitigated disadvantages better than the Not Disadvantaged model did. Far as I'm concerned, anyway; YMMV.
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04-07-2015, 11:30 AM | #17 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Mitigator for Terminally Ill?
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But, basically, yes. Go for it! |
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04-07-2015, 12:30 PM | #18 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Mitigator for Terminally Ill?
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* In which case, really, why would "will be retiring from adventuring in a few weeks" not be worth the same number of points?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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04-07-2015, 12:39 PM | #19 | |
Join Date: Jun 2006
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Re: Mitigator for Terminally Ill?
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I will admit that Accessibility requiring some sort of complicated rituals is one of the weaker cases, but as this points out, it's one of the more questionable price issues for limiting advantages *too*.
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-- MA Lloyd |
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04-07-2015, 12:45 PM | #20 | |
Join Date: Jun 2006
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Re: Mitigator for Terminally Ill?
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The fundamental assumption of a lot of disadvantages is that the player *wants* to keep playing this character. If you don't, then On the Edge or Easy to Kill or Vow (never refuse a suicide mission) or anything else that make it more likely you will die aren't problems either.
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