03-30-2017, 01:24 PM | #21 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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03-30-2017, 02:48 PM | #22 | |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
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Dark Vision is a super-natural sense, which means that it is a purely fantasy idea, non real, like insubstanciality. It is a COMPLETELY unreal "sense" that can SEE without light, just as if there were light. Period. No further explanations required, because it is NOT a scientific explainable phenomena; just deal with it as if it were normal, regular vision, but in total dark instead. It is the supernatural vision of vampires and demons; there is NO scientific explanations of why they can do it; they just do... Because they are just imaginary beings, without real life substance to impose the boring "natural laws" on them. If you REALLY need some kind of pseudoscientific technobabble to back it up, you could say that Dark Vision works on "mana wavelenght", or that it enables vision of "ethereal light", or is some kind of vision sense that detects some kind of cosmic rays of some other mambo jambo like that... Whatever, as long as it enables the creature to SEE (with its eyes or whatever organ it have to detect light) at total dark as if it were light, you can say it is some kind of unknow energy. It is no more strange than the vast majority of Detect how does it work something like Detect Evil? Answer... Magic! Thats the problem with Magic... It makes all answers be... Well... Magical... Which isn't REALLY an answer |
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03-30-2017, 03:18 PM | #23 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
I took Night Vision on my character in our occult WWII game, and have gradually bought it up to maximum. It's immensely useful in that setting, where lots of stuff happens at night, but there are no widespread night-vision devices.
It's especially valuable on an infiltrator or other stealth specialist, where carrying lights is a dead giveaway. The actions of Chase Taylor, one of the PCs in Icelander's Jade Serenity write-ups, give a good idea of the ways to use it.
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03-30-2017, 04:42 PM | #24 | |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
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I've always pictured Dark Vision as being like that: surfaces, but no information ABOUT those surfaces except geometry, and as if there's an unnatural ambient light source from nowhere in particular, so no shadows. When I think about it for a few seconds, the other way I picture it is as a depth map, which is another visualization method from CGI, where white is "near" and black is "far" and everything else is shades of grey between indicating distance from the camera. Here, let me create some concrete pictures! Regular: https://www.dropbox.com/s/50tos35fzy...ision.png?dl=0 Clay: https://www.dropbox.com/s/gn1ezjaja4...-Clay.png?dl=0 Depth: https://www.dropbox.com/s/i5nrq9km57...Depth.png?dl=0
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03-30-2017, 09:08 PM | #25 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
nice, where did you get the images? I you have them just sitting around on your computer, I'm burning with envy.
The last option is black and white TV view. Which is the first thing that comes to my mind, truth be told. It doesn't make as much sense as the others, but its what I've always considered.
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03-30-2017, 11:27 PM | #26 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
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But Depth Map offers an intriguing possibility as a Limitation. |
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03-31-2017, 06:58 AM | #27 | |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
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I got into CGI for creating portraits of my RPG characters >.>
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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03-31-2017, 09:41 AM | #28 |
Join Date: Mar 2017
Location: Brazil
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Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
Dark Vision is not Sonar... Thats why I've always seen it like colorblindness... Specially because you can take the color sight enhancement that lets you see as if it were bright. There wouldn't be any shadows (or, perhaps there is, maybe vampires and demons will see the TRUE shadows of souls in total Darkness... Whatever), but a white wall would show in a lighter gray than a black wall.
Has anyone here ever played Skyrim here? There is a Dark Vision spell in the game that works EXACTLY like that, turning all into a grey tone |
04-01-2017, 11:09 PM | #29 |
Join Date: Mar 2008
Location: Northern Virginia, USA
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Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
Night Vision (and Dark Vision if allowed) are great advantages for dungeon crawling PCs. Most PCs don't find the points, though. They prefer to rely on "free" Continual Light. Which is indeed "free" if you have a friendly caster, except for the mere 4-yard penalty-free radius (in DF anyway) and the fact that it lets creatures with Dark Vision see you way before you can see them.
Even with plentiful Continual Light, I think it's still worth buying 3 points of Night Vision, to get the penalty-free radius around a Continual Light source from 4 yards to 12 yards. |
04-02-2017, 04:30 AM | #30 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision
Hyperspectral vision seems to be better than darkvision (grants a +3 bonus) for the same point cost. What does darkvision allow that hyperspectral vision does not?
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Tags |
advantage, advantage of the week, dark vision, night vision, vision, [basic] |
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