09-20-2018, 08:41 PM | #11 | |
Join Date: Sep 2007
|
Re: Heretical RPM [RPM]
Quote:
Sorcery means building an ability out of traits and modifers; slow. RPM has its own design system, picking paths, negotiating Greater vs. Lesser effects, choosing all the options. Faster than designing abilities, but not something you really want to do in the middle of combat. Faster yet would be Syntactic Magic (Noun/Verb). Is the desired effect "Create Fire" or "Move Air"? Then you're good, after a small delay to negotiate with the GM. (If you pre-build lots of abilities/spells so they're ready to go in combat, then you're back to "choosing from a menu".) |
|
09-21-2018, 08:29 AM | #12 | ||
Join Date: Dec 2012
|
Re: Heretical RPM [RPM]
Quote:
Let me clarify, I don't dislike the idea of charms, I dislike how they're implemented. The idea of making a few pre-loaded spells that are ready to fire off appeals to me. What I dislike about charms is that they are made under the assumption that you can use all of your FP, Mana Reserve, take as much time as you need to gather energy, and get sacrifice FP from your buds to make the most powerful charm you can squeeze out...and then do that again 15 to 20 times. And then when you need that time consuming spell you can fire it off in one Ready maneuver. It screams broken action economy to me. When a party of adventurers is in the field (and not just combat) the wizards do not always have the luxury of sacrificing all of their magical resources (FP/Mana/Sacrifice) and all the time in the world (several gathering attempts) to cast each spell. I prefer my mages to think ahead and weight the options of Do I Blow All My Power Now vs. Do I Hold Some In Reserve, Just In Case and then seriously think about if they have time to fiddle with gathering energy for a spell. With Charms, they can have MAXPOWERtm again and again and again and then they can have it fast. If Charms were limited in how much energy you could pump into them I would be more inclined to try them. I might see if I just keep it to Safe Threshold + FP/Mana from personal sources and see how that works. Quote:
Another way to say this: I think my players would understand if I told them "no, new spells take a while to work out the specific rituals/hand movements/words in game time. If you're ok getting skipped each turn (taking Concentrate or Do Nothing maneuvers) while you figure out effects and energy cost while everyone else takes their turn then go ahead. Otherwise, just stick to the rituals you know". I'm not against "menus" as a blanket rule, I'm against just one "menu". In fact, I plan to show the grimoire out of T:RPM to my players and have them sit down and work out a few spells in advance to get the hang of it (especially their combat spells) so they have a menu to choose against. I still want my players to be able to go "oh, this menu doesn't have all the options I want. I'm gonna make a new option!". |
||
09-22-2018, 12:00 AM | #13 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Heretical RPM
This is at minimum a 35 point advantage. That said, if everyone can do it then it's a 0 point trait. Will it break things? Well, it depends on how familiar the GM is with RPM. A PC who knows the system well and a GM who doesn't is asking for trouble.
I don't see a problem with this. Mana Reserve is basically Energy Reserve which costs the same as FP. Quote:
I limited them in my own campaign the Chronicles of Ceteri so that most powerful casters had maybe 7ish or so. My advice to you is to limit them instead of just ditching them. Quote:
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|||
09-22-2018, 12:13 AM | #14 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Heretical RPM
Quote:
Thought you might have been to subtle ;)
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
09-22-2018, 01:18 AM | #15 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Heretical RPM
Quote:
*I want to say it's referred to as Effects Shaping rather than Energy Gathering? |
|
Thread Tools | |
Display Modes | |
|
|