07-13-2014, 05:33 AM | #21 | |
Join Date: May 2010
Location: Alsea, OR
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Re: atypical campaigns for typical settings
Quote:
It was probably the single most disturbing campaign I ever ran. One of them was a Psionicist... Sturmbannfürer Martina Hemmler. One was an interrogator... Obersturmfürer Grieger Auschwitz. One was a mad scientist... a Hauptsturmfürer Jan Dietrich. One was an italian, Joey. Officially, Grieger's houseboy. They did, eventually, convince the Fürer to publicly admit the error of the death camps and religious oppression, promulgating a new edition of Mein Kampf, and purging a bunch of SS officers for various crimes. It was a repeat of the Beer Hall Putsch... but amongst the senior SS. It was, in many ways, Star Wars without Jedi. But there are psionicists. |
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07-25-2014, 05:08 AM | #22 |
Join Date: Jul 2014
Location: New Zealand.
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Re: atypical campaigns for typical settings
Ran a Dark Horde Campaign. all the PC's were members of the "dark" races, a light hearted game, From memory the PC's didn't have one single fight with a member of the "light" races and probably killed more orcs, goblins, trolls, giants, dark elves and necromancers than any saintly hero could ever hope to.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
07-28-2014, 11:27 AM | #23 |
Join Date: Jul 2007
Location: One Mile Up
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Re: atypical campaigns for typical settings
Similar to Above: CousinX@Here did a game for a little bit called Heavy Metal Album Cover Evil in which we all played crazy, flamboyant TL 3 Fantasy Badasses who were more-or-less Very Bad People, trying to overthrow a Good-But-Oppressive-Empire. I played the Half-Ogre Scholar who was physically-massive but probably the least personally-dangerous guy in the group, more-or-less in charge of the big offensives because he had Intuition and could fake Strategy, in DF terms. It was totally fun and I wish it would continue.
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07-29-2014, 08:39 PM | #24 |
Join Date: Nov 2004
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Re: atypical campaigns for typical settings
Delver's Burden: It is manifestly our gods-given destiny to bring civilization to the poor, benighted dwellers in the dungeons and caves, and shine the torch of Empire in every corner of those trogldytic realms! In the name of King and Country, go forth and conquer!
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08-02-2014, 11:03 PM | #25 |
Join Date: Mar 2014
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Re: atypical campaigns for typical settings
Zombies Masters:
In a zombie apocalypse game the PC's are Zombie Masters, people with the ability to control zombies. The PC's use this power to "capture" and "train" zombies to fight in the various battle arenas throughout the world. Think Pokemon with zombies instead of creatures. |
08-03-2014, 01:31 AM | #26 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: atypical campaigns for typical settings
Spiritual Guides:
I have once thought about running a campaign where the players are spirits following some NPC with the hability to grant him rerolls or fumble his enemies roll. like his guarding angels. They would have to ocasionally go do other spirit duties, and maybe they would watch over several different people with a somewhat limited pool of resources. There would be all kinds of interactions in the spiritual world, with towns, different dimensions and even investigations. |
08-03-2014, 03:40 AM | #27 |
Join Date: Sep 2008
Location: near London, UK
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Re: atypical campaigns for typical settings
A Transhuman Space scenario that I really ought to write one of these days would have a hapless NPC human being advised and guarded by a group of PC AIs (his sunglasses, his jacket, his wig, and so on).
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
08-03-2014, 03:03 PM | #28 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: atypical campaigns for typical settings
There's a short story along those lines I read once. The title had something to do with bees. It was about a severely disabled (downs or a downs like syndrome) person and the AI assistants that helped him function.
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08-03-2014, 07:15 PM | #29 |
Join Date: Jul 2005
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Re: atypical campaigns for typical settings
High School: CarWars for the win. You know there will be a bicyclist with his gunner in tge handlebars right? Sweet!!
Some friends ran a legendary game I somehow missed call Mages of I84 that was Car Wars Magic. |
08-03-2014, 07:28 PM | #30 |
Join Date: Jan 2007
Location: Bellflower, CA
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Re: atypical campaigns for typical settings
I've always liked the comedic type of campaigns to offset the serious stuff. A couple have ran with a couple of friends...
D&D only the players were the dragons and the dungeon crawlers were termites digging tunnels through their home and causing problems. The other denizens of the dungeons were pets. 1960's Austin Powers inspired Spycraft. I'm talking super campy, to the point where the players were aware of the cameras following them. They had to be very wary of their appearances and mannerisms 'on camera'. Every so often a random dance number would break out and every entrance had intro music. At a club one agent to another club go-er about one of the go go dancers: "Oh my gosh...who is that glorious black goddess?" "Oh, that's Glorious Black Goddess, but everyone calls her Gloria. And that's her sister, Super Hot Mama, but you can call her Susan" Last edited by ladyarcana55; 08-03-2014 at 07:31 PM. |
Tags |
dungeon fantasy, settings |
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