06-01-2014, 09:51 AM | #31 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: DF: Still can't challenge the Swashbuckler
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06-01-2014, 10:08 AM | #32 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: DF: Still can't challenge the Swashbuckler
I'm afraid so:
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06-01-2014, 10:11 AM | #33 |
Join Date: May 2008
Location: CA
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Re: DF: Still can't challenge the Swashbuckler
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06-01-2014, 10:11 AM | #34 | |
Join Date: Jun 2006
Location: On the road again...
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Re: DF: Still can't challenge the Swashbuckler
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This is explained in the chapter on Magic in Characters and reiterated in both Magic and Thaumatology.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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06-01-2014, 10:45 AM | #35 |
Join Date: Apr 2011
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Re: DF: Still can't challenge the Swashbuckler
Yeah, a 50 point spread is pretty big. I don't think I'd ever allow two similar characters to have a point spread that high, it allows the higher point character to simply be a better version of the other character, which is the problem you're seeing. I probably wouldn't go over a 20 point spread in a DF style game where it's all about mechanics. There's a difference between a zombie game with a 100 point cop and a 150 point scientist and a combat heavy game with a 250 point armored fighter and a 300 point unarmored fighter.
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06-01-2014, 10:47 AM | #36 | |
Join Date: Apr 2013
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Re: DF: Still can't challenge the Swashbuckler
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06-01-2014, 10:49 AM | #37 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: DF: Still can't challenge the Swashbuckler
In my old Champions game when i had a new character come in with a disparity, I would double his xp until he caught up with the group average. I would probably do that for GURPS now if I was in such a situation.
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06-01-2014, 12:50 PM | #38 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: DF: Still can't challenge the Swashbuckler
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BUT the ridiculously complex structure of GURPS Magic may just save you. Since every mage must take a long list of interesting effects to get to what he really wants, chances are the mages are more flexible than they realize. Look over those spell lists and look for challenges that those spells can fix (in a way that the Swashbuckler can't handle). This will sideline the swashbuckler, which is unfair, but this is a short-term thing. It's to teach the players to look for other solutions. Once they've begun to see those new tactical possibilities, then you can start to add more variety into your fights without it being quite so binary. The other issue is you need to buff the knight. Is the party amenable to giving the Knight another 50 points? And if you do so, will he make his knight different, or is he so convinced of the supremacy of the SB's strategy that he'll just dump it all into skill?
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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06-01-2014, 06:34 PM | #39 |
Join Date: Dec 2006
Location: Houston
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Re: DF: Still can't challenge the Swashbuckler
This thread is relevant to my interests.
Let me have a look. I cant promise anything, but Im always willing to grind numbers through the machine and see if I cant find something. Nymdok p.s. It would be most efficient if you would send them in GCS format, but simple old PDFs will be fine. |
06-01-2014, 09:12 PM | #40 | |||
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: DF: Still can't challenge the Swashbuckler
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Yes, he only rolls one deceptive attack per turn, but that is usually enough. With his high skill he often makes this an called shot to the leg or other area to take the monster out even if it isn't killed outright. Quote:
High defense monsters tend to neutralize most of the group, not just the SB. The Knight uses an axe, so he's out. The Cleric likes to get into the action when done buffing, so he MIGHT throw a sunbolt, but is just as likely to draw his morning star. That leaves it up to the wizard who again, is a missile spell guy. So this leads to very slow combats that the players get tired of. Still, maybe a few more "slogs" is what it will take to get them to see that maybe diversity is a good thing (since my repeated telling them hasn't worked out so well). Quote:
Again, thanks for the advice everyone. I've got this thread open in one window and am working on my next dungeon in the other! |
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dungeon fantasy |
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