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Old 02-08-2011, 08:09 AM   #11
Dustin
 
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Default Re: Room for Maneuver?

Move and Ready could be handy - normal move and, on a 9 or less, you can also perform a Ready. Otherwise, similar restrictions as Move and Attack (-2 to balance rolls, no Retreat, no Parries using the Readying hands).
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Old 02-08-2011, 02:17 PM   #12
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Default Re: Room for Maneuver?

Kromm describes some Move and Ready options here, including an All-Out Ready.
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Old 02-08-2011, 03:30 PM   #13
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Default Re: Room for Maneuver?

Quote:
Originally Posted by munin View Post
There have been a few attempts on the forums to define a Move and Concentrate maneuver, and I think that is worth continuing. A regular Concentrate maneuver well represents standard concentrating on a mental task while moving at a measured walk (a typical human can move at 2 mph while concentrating), but fiction (especially comics and tv shows) are full of people activating mental abilities while moving faster than that.
Move and concentrate, -1 to IQ (and related) activity, -2 to DX etc?
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Old 02-08-2011, 05:11 PM   #14
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Default Re: Room for Maneuver?

Assuming that concentration is more like making a ranged attack than a melee attack (you're not directly engaging with an unpredictable opponent), I'd suggest a simple -2 to all success rolls having to do with that move and concentrate (M+C) maneuver: any success rolls on that turn, and any success rolls for anything you used a M+C on.

For instance, usually you have to make a Will-3 roll to maintain concentration if injured (et al.), but you roll against Will-5 after taking a M+C. If you concentrate for multiple seconds, then the penalty only lasts as long as you keep taking M+Cs -- taking a Concentrate maneuver resets you back to Will-3 for instance -- but the -2 penalty still applies to the final success roll for which you took multiple Concentrate and M+C maneuvers.

Let's try a write-up and see if that helps:
tabMove and Concentrate: Move as described for the Move maneuver (p. B364) while concentrating on a primarily mental task (casting a spell, using a psi ability, etc.). This imposes a penalty of -2 on your success roll for that mental task. When using an ability that requires multiple seconds of concentration, you may alternate between Move and Concentrate and other Concentrate maneuvers, but the -2 penalty still applies to the final success roll. If you are forced to use an active defense, knocked down, injured, or otherwise distracted before your next maneuver, you must make a Will-5 roll. On a failure, you lose your concentration and must start over.
tabMovement: As described under the Move and Attack maneuver (pp. B365-366).
tabActive Defenses: Any. However, it interferes with concentration as noted above.
Since All-Out Concentrate (GURPS Psionic Powers, p. 20) must be taken for the entire concentration, there would never be any reason to combine All-Out Concentrate and M+C maneuvers, so no worries on the different eventual modifiers (the -2 would prevail). Combining Concentrate with M+C maneuvers will still impose the -2 penalty, but you roll against Will-3 after Concentrate maneuvers and against Will-5 after M+Cs. Can anyone think of a reason why some defenses might be difficult or impossible during an M+C, like parries and retreats during a Move and Attack? I can't.
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Old 02-09-2011, 10:03 AM   #15
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Default Re: Room for Maneuver?

Nice. 4 extra options clarified: Move & Concentrate, Move & Ready, All Out Ready, and All Out Evaluate:)

Bit of cross pollination: a maneuver that uses a contested skill test with success meaning the opponent/s you beat cannot attack you this round... Some kind of Preemptive Acrobatic Dodge?
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Old 02-15-2011, 06:22 AM   #16
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Default Re: Room for Maneuver?

The detailed description of the maneuvers used in Slicing the Pie, Tactical Shooting "Turning Corners" pg23, gives the impression you're using a series of Waits but with a step.

What if you want to take a step and then Wait? Do you restrict the character to only those maneuvers that include a step or those with any movement or apply a penalty similar to the check-target -2 to hit?
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Old 02-15-2011, 09:09 AM   #17
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Default Re: Room for Maneuver?

More questions.

My suggestion for a Move and Concentrate maneuver doesn't impose any penalty for concentration tasks with no eventual success roll (for example, Terror requires no success roll to use). Perhaps using a Move and Concentrate to activate such an ability should require a Will-2 roll for success? (like Kromm's suggestion of imposing a DX-2 roll to accomplish something with a Move and Ready manuever you normally wouldn't require a DX roll for)

Speaking of Kromm's DX-2 roll, does that still make sense when your Readying isn't something agility-based -- like activating an emanation ability (p. P165)?
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