11-13-2018, 07:29 AM | #1 |
Join Date: Feb 2007
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Fencing Game Preferences
Your GM announces that she will be running a historical game and that all PCs should be proficient in fencing.
Where and when do you hope the game is set?
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
11-13-2018, 07:43 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Fencing Game Preferences
I hope we'll be playing at a royal court, probably that of France. If I'm being honest, which court we associate with and the exact time frame is secondary to my hopes that we'll be involved in the greater affairs of the kingdom. I hope our plots will involve foreign dignitaries, High nobles, and scandals of national (rather than petty) importance.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 11-13-2018 at 09:22 AM. |
11-13-2018, 09:10 AM | #3 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Fencing Game Preferences
The Warring States, I think.
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11-13-2018, 09:19 AM | #4 |
Join Date: Aug 2004
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Re: Fencing Game Preferences
My first thought is The Three Musketeers - so, early 17th century Paris.
My next thought is "Ah, but what about piracy?" - so, late 17th/early 18th century Caribbean. But that second thought is a distant second - if the GM says "The setting will be historical, and everyone should learn fencing", then I would instantly assume we're heading for Musketeer territory. I think perhaps I'd prefer to head for Pirate territory, but I'd assume we're heading for Musketeer territory. If that helps.
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer Last edited by Joe; 11-13-2018 at 09:22 AM. |
11-13-2018, 10:23 AM | #5 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Fencing Game Preferences
When I ran a fencing campaign, it was set ca. 1710, when the transition to the smallsword was well under way. That gives you the smallsword, which I find "a more elegant weapon for a civilized age," and it also is the time when salons and courtly manners were at a peak—and on the other hand, there are lots of entertaining scandals.
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Bill Stoddard I don't think we're in Oz any more. |
11-13-2018, 10:40 AM | #6 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Fencing Game Preferences
I'm from Texas, so I naturally assumed late 19th century and we would be ranchers trying to keep the cattle drivers from cutting across our land.
What?
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11-13-2018, 10:48 AM | #7 | |
Join Date: Aug 2007
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Re: Fencing Game Preferences
Quote:
You could go almost 100 years earlier than that when even wheellocks are fabulous new inventions but the Spaniards have their espada roperas ("dress sword" from which derives "rapier") and the Italians have their spada di leto or side swords. The 1570s (or a litlte earlier) might be a fair compromise. You might encounter the first "Miguelet" lock (early flintlock) but the Italian rapier is well developed. You might encounter Benevenuto Cellini https://en.wikipedia.org/wiki/Benvenuto_Cellini ......too as he keeps bouncing in and out of trouble. Lots of stuff to do and Italy would be a more novel setting.
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Fred Brackin |
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11-13-2018, 12:32 PM | #8 |
Join Date: Feb 2007
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Re: Fencing Game Preferences
This is an issue very much on my mind. The later the game is set, the more weapons and fencing styles there are, but the less melee weapons matter.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
11-13-2018, 12:43 PM | #9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fencing Game Preferences
Quote:
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11-13-2018, 01:58 PM | #10 |
Join Date: May 2010
Location: Alsea, OR
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Re: Fencing Game Preferences
I'm tempted by renaissance Italy, Musketeer France, and the Zorro fantasy version of the US southwest, Texas, and Mexico..
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