01-26-2015, 01:44 PM | #31 | |
Join Date: Jan 2015
Location: Plain Washington
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Re: OGRE DE FanMade New Units...
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01-26-2015, 02:41 PM | #32 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: OGRE DE FanMade New Units...
I've been mulling over a scenario where the break-through occurs, aimed at a rear area research base, and the base tech personnel have to rush several prototypes into action as a last ditch defense measure. Or even old prototypes that they had shelved as not very useful. It could allow for a wide range of "funnies" in a battle setting.
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01-26-2015, 02:58 PM | #33 |
Join Date: Jan 2015
Location: Plain Washington
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Re: OGRE DE FanMade New Units...
Yes, like a Mark 3.14159265359... ;)
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01-26-2015, 04:13 PM | #34 |
Join Date: Mar 2008
Location: Oregon
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Re: OGRE DE FanMade New Units...
How about instead of a new unit, give units the ability for counter battery fire. If a unit is attacked, it forgoes it's next attack to fight off the projectile on it's opponent's turn. The projectile has to be 2 attack or larger and has to be a shell or missile. Use the unit's attack minus one to determine counter battery defense. An OGRE could not use an AP battery to produce counter battery fire because it would be zero.
A secondary battery could do counter battery fire with an attack of 1 vs the opponent's attack. A missile tank could really fend off some brutal attacks... You think with this high technology that counter battery fire didn't exist? So, what do you think? This could be a game changer ... This could make OGREs SOO much more difficult to kill I would suspect.
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01-27-2015, 08:20 AM | #35 |
Join Date: Dec 2014
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Re: OGRE DE FanMade New Units...
I would think this would be more useful to the human player. For example, in the Mk III scenario, the human player gets 12 armor units while the MkIII gets only 5 regular weapons and 2 missiles. This means that the Ogre can try to intercept only 1/2 the defense attacks, but the defender can try to intercept all the Ogre weapons and still have half his force available to fire.
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02-03-2015, 10:46 AM | #36 |
Join Date: Jan 2015
Location: Plain Washington
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Re: OGRE DE FanMade New Units...
Hey Tim, do you have any ideas for American Combine Ogres?
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02-03-2015, 08:08 PM | #37 |
Join Date: Feb 2013
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Re: OGRE DE FanMade New Units...
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02-09-2015, 03:08 PM | #38 |
Join Date: Jan 2015
Location: Plain Washington
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Re: OGRE DE FanMade New Units...
Does an Ogre/submarine cross sound too outlandish? With longer ranged missiles, 5/7, perhaps...
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When you're bored, invent a new game. |
02-11-2015, 06:37 PM | #39 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: OGRE DE FanMade New Units...
Quote:
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
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02-11-2015, 06:44 PM | #40 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: OGRE DE FanMade New Units...
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For example, Henry has an idea to use AP guns for counter Cruise Missile attacks. It makes me think that this sort of thing would maybe be happening, but we don't actually consider it in the actual game play as a dice roll or anything...if that makes any sense. I would like to see something for the Missile Tank along these lines.
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