08-28-2014, 01:14 AM | #41 | |||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Skill of the Week: Boating
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The only think I could see would be Seashipman + Shiphandling, but that means you suddenly can't dodge unless your captain is saying "Hard to port, Schmee!" and heaven help you if he's been knocked out by the latest cannon blast. No, sea vessels need a piloting skill, especially for your TL 4-5 adventures on the high seas. It's fine to just make one up. Probably DX/A, with a default from boating, probably -3 or -4. ("Any experience on a frigate?" "No sir, but I did used to run supplies through enemy lines on my family's fishing boat." "Good enough!"), and call it a day. But it's odd that the book itself doesn't have something like this. It might be that it's intended (There seems to be some indication of that in the Vehicles section), but I don't know why it's intended for sea vessels and nothing else. Further weirdness: I dug out Low-Tech for deeper research, which pointed me to Low-Tech 2, which has nothing on any shiphandling, but does have this reference: Quote:
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08-28-2014, 01:22 AM | #42 | ||
Join Date: Jul 2008
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Re: [Basic] Skill of the Week: Boating
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08-28-2014, 01:36 AM | #43 |
Join Date: Mar 2010
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Re: [Basic] Skill of the Week: Boating
Typos happen to all of us from time to time, I just loved this one. It sounds like someone was trying to create a new superhero from scratch and just shouted some random words to see if they worked as a name.
"Do not fear, good citizens! Sea...er...ship...man? Uh... is here to save the day!" |
08-28-2014, 01:47 AM | #44 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Skill of the Week: Boating
I was looking for a character section to see if there were any new skills, and even checked in the index to find it, but it wasn't there. Rare that a GURPS index fails me. Thanks!
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
08-28-2014, 02:57 AM | #45 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Skill of the Week: Boating
And there is your surface ship piloting skill.
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08-28-2014, 03:04 AM | #46 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Skill of the Week: Boating
That's... a stretch. Oarsman is just a form of Crewman, so it would probably fall under the same limitations as Seamanship*. Even if it didn't, it would only reasonably apply to ships with oars, which would mean all those cool pirate frigates and heroic ships-of-the-line would be excluded. It would be really weird if your frigate pilot had Oarsman.
*(Suspiciously eyes Cosmicfish)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
08-29-2014, 06:33 PM | #47 |
Join Date: Aug 2004
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Re: [Basic] Skill of the Week: Boating
If you find it confounding, you could just ask Kromm directly by PM or email.
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08-29-2014, 06:37 PM | #48 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill of the Week: Boating
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08-29-2014, 06:48 PM | #49 |
Join Date: Jul 2008
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Re: [Basic] Skill of the Week: Boating
You could probably take the helm of either ship with either skill. The major difference is Seaman letting you work the sails, while Oarsman lets you row a galley.
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08-29-2014, 07:07 PM | #50 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill of the Week: Boating
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