08-27-2014, 08:31 AM | #41 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/70: Fourth Edition Festival
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The Xia article I already went that way, suggested the AA thing in my feedback on the original in fact. The templates were ok, but the Monsters will see some use. The golden bit for me however was it correcting a misread on my part. I always treated regular Extra Effort like Godlike Extra Effort so FP cost increased the same as the Will penalty. Extra Effort is now a LOT more attractive in my games. The Ninja thing I expected to be cool but useless to me as I hardly ever use them. I would have built the idea the same way you did too. But this method is so easy and simple it does not even require a write up to the sheet and can apply to may mobs. Hive minds, creatures that use tactics and watch what happens to thier fellows, those with cinematic or supernatural loyalty to thier companions, etc.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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08-27-2014, 08:40 AM | #42 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Pyramid #3/70: Fourth Edition Festival
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- it would be much less generic - the idea would be portable, but the rules would not be. - it would make the ninja much harder to do in play, because a shift from, say, 8 ninja to 7 might mean suddenly the 7 do different damage, have access to new powers the GM needs to incorporate or account for, and so on. - it would basically mean assigning a point point to increases, and then apportioning that out, which is hard to do as a box. It would need to be lenses or full monster stats for each "level" of ninja. They wouldn't so much "get tougher" and "become a new monster." On the other hand, a flat bonus across the board is easy to implement, easy to scale, and easy to add to other monsters. Plus the idea and rule is generic instead of the idea just being generic. So that's why the latter won out. It's easier to give a +1 to all ninja rolls than to bust out new powers on all of the remaining ninja.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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08-27-2014, 08:47 AM | #43 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/70: Fourth Edition Festival
That's pretty much the point of the exercise, so mission accomplished!
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08-27-2014, 09:31 AM | #44 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Pyramid #3/70: Fourth Edition Festival
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08-27-2014, 04:35 PM | #45 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Pyramid #3/70: Fourth Edition Festival
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The version in the article is a different animal - that it's codified and written as an add-on is what makes it more generically useful, and applicable to PCs and NPCs alike. Besides, that's what I had on my hard drive in a less generic version.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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08-27-2014, 04:58 PM | #46 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Pyramid #3/70: Fourth Edition Festival
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I would have preferred this as a monster prefix, though (I know, the difference is semantic), with added effects such as increased damage, increased defenses, increased skill, etc, instead of riding on top of Higher Purpose. Of course, it would make it unavailable to PCs, but I personally don't feel that it's that useful to PCs anyway, unless they have loads of allies/henchmen in order the meet the 10 members of the party prerequisite. |
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12-09-2018, 06:02 AM | #47 |
Join Date: Dec 2012
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Re: Pyramid #3/70: Fourth Edition Festival
It's perhaps a dumb question but it's would be possible to make a new version of the basic set including the Ten for Ten article or rules missing like the underwater combat?
I find that will be very uefull ! |
12-09-2018, 06:11 AM | #48 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Pyramid #3/70: Fourth Edition Festival
Doing that would unfortunately invalidate many of the page number references to the Basic Set in the huge number of supplements that have been published for 4e. Making that worthwhile would require revising much more of the Basic Set.
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12-09-2018, 11:13 PM | #49 | |
Join Date: Mar 2013
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Re: Pyramid #3/70: Fourth Edition Festival
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The first and most obvious is the Combat Lite section in Characters, it's only in there in case you don't have Campaigns for some reason. The Psionics chapter can like wise be ditched without any problems. The chapter on Magic is also a good candidate as the only book that references that is Banestorm, but pulling it causes problem with the Technology and Artifacts chapter, as that has a section on enchanting that depends upon it. |
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12-09-2018, 11:36 PM | #50 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/70: Fourth Edition Festival
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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