07-13-2014, 01:57 PM | #11 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Advantage Of the Week: 360° Vision
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Taken all together, it might be worth 25, but I think that's stretching it, especially given that there are lots of ways to deal with the problems that 360 vision solves without spending 25 points. You fight with your back to a wall. You turn around when you want to attack. You try not to get jumped by lots of dudes (which is generally a good strategy even when you HAVE 360 vision). You keep your ears open and use some strategies like Back To The Wall to avoid being ambushed. But GURPS can't seem to make up its mind when it comes to vision advantages. Night vision and infravision are dead cheap, but Dark Vision and 360 Vision are ridiculously expensive. I agree they should be rather expensive, but not 25 points. More like 15, I think.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-13-2014, 05:53 PM | #12 |
Join Date: Aug 2004
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Re: [Basic] Advantage Of the Week: 360° Vision
If you're willing to go with non-multiples of five, I'd say to try just halving the book values.
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07-13-2014, 06:22 PM | #13 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage Of the Week: 360° Vision
Half of me really wants to sit down and make a set of house rules of senses in gurps. And another half of me says "surely someone has done it already". For me it comes up the most when you want to create a creature that is both blind and has sonar: are they really blind? Or when I want to build a supernatural sense and I have to work with detect, which really wasn't made for such things.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
07-13-2014, 06:55 PM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage Of the Week: 360° Vision
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Bill Stoddard |
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07-14-2014, 02:30 AM | #15 |
Join Date: Mar 2013
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Re: [Basic] Advantage Of the Week: 360° Vision
I think Dark Vision is a lot more powerful then people think it is. It's basically a psychic ability to see in condtions that you wouldn't be able to normally, like inside a double-blind clocking field
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07-14-2014, 03:32 AM | #16 |
Join Date: Jun 2011
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Re: [Basic] Advantage Of the Week: 360° Vision
I'm playing a melee fighter in a DF game. Being lightly armoured I rely on not getting hit, so being stabbable from behind is a potentially fatal flaw.
When looking for things to keep me alive, Peripheral Vision constantly makes the short list, and then gets dropped again as there is so many better things to spend the 15cp on. The Thief powerups also list Vibration Sense for 10 points, which while not as high resolution will still alert me when someone is sneaking behind me, and does a whole lot of other unrelated stuff. Based on the cost of Vibration Sense, I'd be cautious paying 5cp for Peripheral Vision, you just don't get stabbed in the back enough. |
07-14-2014, 03:37 AM | #17 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Advantage Of the Week: 360° Vision
Night Vision caps out at [9]. Now, all Dark Vision really lets you do is bridge that gap and get, effectively, Night Vision [10]. You also can't see color at that last point. That said, Night Vision [10] is not allowed, so being able to jump that game is certainly worth at least one point ("Rules Exception: Can actually buy 10 points of Night Vision [1]"), but that "unusual background" cost can be worth whatever we want. I think 1 is fair but weird (Dark Vision [11]? No). 5 would also be fair. But 15? No.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
07-14-2014, 04:07 AM | #18 |
Join Date: Mar 2013
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Re: [Basic] Advantage Of the Week: 360° Vision
Night Vision [10] would not help you if you where in an area where light doesn't work or if someone turn some sort of power on you that took away you're ability to see
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07-14-2014, 04:19 AM | #19 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Advantage Of the Week: 360° Vision
Strictly speaking, it would. The maximum possible darkness penalty is -10, that's "total, utter darkness." It's also the reason Night Vision stops at [9]. Dark Vision is "Remove 10 points of vision penalties caused by darkness, and an unusual background cost that lets you get around the fact that there's no light at all."
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
07-14-2014, 05:19 AM | #20 |
Join Date: Mar 2013
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Re: [Basic] Advantage Of the Week: 360° Vision
Mailanka, we'e gettng boh off topic and into spliting hair territorry, but Night Vision [10] doesn't help you if someone blinds you, by say removing your eyes, Dark Vision does
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Tags |
360, advantage, advantage of the week, aotw, basic, vision, week |
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