12-18-2018, 11:27 AM | #21 | |
Join Date: Oct 2008
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Re: Ultratech 4e: No cost/weight modifiers for tech level?
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But as for others, cannot remember others either, though there is likely also some other limited case like that. |
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12-18-2018, 11:29 AM | #22 |
Join Date: Oct 2008
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Re: Ultratech 4e: No cost/weight modifiers for tech level?
The 4x progression/TL was seen also in few other places before that nice article, like in the Exploding Power Cells energy. But that article made it clearer.
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12-18-2018, 12:24 PM | #23 |
Join Date: Jul 2008
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Re: Ultratech 4e: No cost/weight modifiers for tech level?
The example that comes to my mind was brilliant missiles, which come down in price 5-fold at TL10 compared to their TL9 prices.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
12-18-2018, 02:47 PM | #24 |
Join Date: Jul 2005
Location: Albuquerque, NM
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Re: Ultratech 4e: No cost/weight modifiers for tech level?
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12-18-2018, 05:48 PM | #25 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Ultratech 4e: No cost/weight modifiers for tech level?
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In terms of general task difficulty, it means that -1 task (unfavourable) to someone less skilled is effective a +0 task (average) for you, and an average task for them is favourable. It's also the difference between basic equipment and good equipment, and between good and fine equipment. I think you are under-estimating the importance of bonuses, and that your assessment of how much of a bonus gear should give will 1) result in 'bonus inflation' (and thus penalty inflation as GMs try to keep skill checks challenging), and 2) will cause gear to be over-valued over characters' skills. The latter is already an issue in HT and UT games, with Wealth being able to purchase a lot of very flexible bonuses that non-Wealthy people have to pay points for. The bigger the raw bonuses gear gives, the lower the value of character skill levels. Thus I think that simply giving out very big bonuses is both unrealistic, and damaging to game play.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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12-18-2018, 06:17 PM | #26 |
Join Date: Feb 2014
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Re: Ultratech 4e: No cost/weight modifiers for tech level?
Smartphones are more acurately labeled pocket computers with built in modems and cell phone capability. They’re smaller than laptops by far.
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12-18-2018, 07:08 PM | #27 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Ultratech 4e: No cost/weight modifiers for tech level?
As to phones, there is the joke about how they were getting smaller and smaller until the time they could stream adult videos.
But seriously, it seems more like they add new functions rather than drastically improving the main phone function.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
12-18-2018, 08:12 PM | #28 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Ultratech 4e: No cost/weight modifiers for tech level?
One thing I discovered diving into Biological research was that weight and size improvements are not consistent between disciplines. Product A which is mainly biological shrinks and lightens at a different rate with technological advancement than the mainly mechanical Product B and both are different to the electronic Product C
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
12-19-2018, 12:21 AM | #29 | |
Join Date: Oct 2008
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Re: Ultratech 4e: No cost/weight modifiers for tech level?
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And that the normal professional photographer in 1930 could well have only had a skill of 8 or 9 on that scale compared to 11 now. Though from what I have read in the GURPS books the scale between merely passable to good to among the best is normally bigger. Also for playability a larger spread in skills tends to be more fun as it allows the better characters succeed relatively more often giving them more satisfaction of success for things they have focused on. |
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12-19-2018, 05:44 AM | #30 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Ultratech 4e: No cost/weight modifiers for tech level?
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A bigger skill range is, in my opinion, best achieved by encouraging players to build their characters with different niches, and giving them a large enough point budget that they can afford decent skill levels.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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