06-28-2017, 05:23 PM | #2721 | |
Join Date: Nov 2007
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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Could you give me a page reference? Regardless its unlikely to make it into the first iteration of DFRPG, but we will see. |
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06-28-2017, 10:10 PM | #2722 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Under Elven power-ups in DF 11.
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06-29-2017, 01:17 AM | #2724 |
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
No, not explicitly, but the line "even non-wizards can do this" implies that Wizards can as well, and since Wizards can already go to six that would be an additional 3. Otherwise, allowing wizards would be redundant. That's the basis for that interpretation. I personally don't like it because it's a bit too min-maxy for my tastes and would lead to no non-elven wizards - just playing Devil's Advocate.
However, there is some precedent in plenty of profession, including Wizards, being capped on attributes before racial modifiers.
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06-29-2017, 02:13 AM | #2725 |
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Location: Ventura CA
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
It only matters after you have gotten a ton of points from adventuring anyway, so I didn't personally see all wizards being elves (in fact I only ever saw elf scouts). It's only minmax-y for the kind of player that plans out a 500 point character from a 250 point start.
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06-29-2017, 02:12 PM | #2726 |
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
If a race had Magery 1, that would count as a racial modifier and would adjust the upper cap. But a power-up isn't a racial modifier; it's just something that members of that race can purchase as an optional, personal advantage. So elf wizards are still limited to Magery 6.
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06-29-2017, 09:40 PM | #2727 | |
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Location: Sydney
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Quote:
Thanks for clarifying that. |
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06-30-2017, 12:25 AM | #2728 | ||
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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Emphasis mine: Quote:
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06-30-2017, 01:29 AM | #2729 |
Join Date: Aug 2004
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Thanks for the quote. I did not realize that Kromm intended racial power-ups to break limits as well. That's definitely a DF-specific call, in which case I'll certainly defer to the series' architect.
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06-30-2017, 11:45 AM | #2730 |
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Again though this isn't actually a problem. You can't start with Magery 9, and if you start with Magery 6 (instead of the many other useful things a starting wizard can have; and also manage to get the elf template in there too, not sure if that is possible even) and spend all earned points on racial Magery 3, instead of spells or whatever, you aren't going to see much benefit from it for six to ten sessions. In the meantime a wizard who didn't do this can have picked up thirty spells, the force missiles power-ups, be halfway to "Ha Ha, I Can Teleport" or whatever instead.
Last edited by sir_pudding; 06-30-2017 at 12:18 PM. |
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dungeon fantasy, fantasy |
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