03-12-2015, 02:26 PM | #101 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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2) Not so sure about lack of wealth for villains. One part is how GURPS Wealth works, the other part is how real world money laundering and other dodges work. You are right that the law will attempt to confiscate any illegal gains, but they law has to find it first.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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03-12-2015, 02:48 PM | #102 |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Of course they have a couple of the world's greatest minds to help with this...
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My ongoing thread of GURPS versions of DC Comics characters. |
03-12-2015, 03:01 PM | #103 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Villain: Penguin
Alias: Oswald Cobblepot Allies and Affiliations: Villains of Gotham, Secret Society of Villains Oswald Cobblepot was born into money, but his childhood was miserable nonetheless. He was constantly teased for his short stature, his long nose, his waddling walk, all of which contributed to his nickname. This instilled in Cobblepot a desire for power and respect that inspired his life of crime. Penguin was a very successful criminal, with a keen business sense and a way with people. Unlike most of Batman's villains, Penguin is completely sane--a rational operator pursuing his own interests. Perhaps this is why Penguin eventually decided to stop putting himself in the position to trade blows and match wits with a hyper-competent ninja/detective. Nobody likes losing that much. Instead, after his last stint in prison, Penguin liquidated what was left of his family money in order to go into legitimate business as the owner/operator of the popular restaurant and nightclub The Iceberg Lounge. Of course, he's not wholly on the side of the angels: The Iceberg Lounge is very popular with the criminal element in Gotham (possibly because it features a fully functioning illegal casino in the basement) and Penguin still works with many of his old associates--primarily as a fence and information broker. The cornerstone of Penguin's strategy for succeeding in Gotham City is his new policy of none-antagonism with flying rodents. Penguin is all too happy to provide Batman with information about his clientele in exchange for being seen as a "lesser evil," as long as his less savory clients and associates never find out. Quote:
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My ongoing thread of GURPS versions of DC Comics characters. |
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03-12-2015, 03:24 PM | #104 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
The same goes for those trying to hide it. Depending upon whether its a long or short term hiding place, time will be on the side of one or the other.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
03-12-2015, 03:34 PM | #105 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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I'm trying to think, though, about which Villains tend to always have resources available to them when they've freshly escaped. Not the Joker, that much I know. Penguin's always rich, so are the Falconi's and other Mobsters. These guys have legal sources of wealth as well, however. I think most of the "Themed Madmen" like Joker, Two-Face, Riddler, Mad Hatter, etc... come out of Arkham broke and have to pull some heists early just to get the capital for their bigger schemes. They essentially operate on a Dungeon Fantasy wealth system and spend a great deal of their lives being cared for by the state. While the "Criminal Mastermind" or "Mob Boss" types (e.g. Bane, Ra's Al Ghul, Black Mask) have stashes hidden away, off-shore numbered accounts, and the GURPS Wealth advantage. At least that's how I'm writing them up currently. [EDIT] That said, "you know, we never found the six perfect 1,000 carat diamonds that Mr. Freeze stole before his arrest...those things are priceless, I wonder where he hid them?" could be a fine once in a while plot-hook for the right kind of campaign.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 03-12-2015 at 03:38 PM. |
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03-12-2015, 04:12 PM | #106 | |
Join Date: Apr 2010
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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Some of that can be explained by hiring people, sure, but even with people you have hired, you need charisma and other leadership qualities to get a good performance out of them. Joker can motivate his goons to go after Batman. People who are only in it for the money tend to fade away as soon as actual risk presents itself. (Red Mist, in Kickass 2, is a guy who only gets people to follow him by throwing wads of money at them.) The Joker is simply one of the biggest personalities in the DC universe. Even if one's view of the world is that with cash, you can always hire people to do your dirty work, I think such a figure deserves some charisma. Isn't there a sense that, despicable as he is, you can't take your eyes off the guy? |
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03-12-2015, 04:21 PM | #107 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Comic book villains just don't work without a known Henchmen R Us store supplying all the suicidally loyal goons.
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03-12-2015, 05:43 PM | #108 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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I'm surprised he hasn't actually branched out into this in the comics... or maybe he has and the writers don't know it! :) And be sure to read the above quote in Burgess Meredith's Penguin voice. :)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 03-12-2015 at 06:09 PM. |
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03-12-2015, 06:47 PM | #109 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
I'm not overly familiar with the more expansive bits of the DCU... do they their version of the Marvel Comics Taskmaster's training academies?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
03-12-2015, 06:57 PM | #110 | ||
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Quote:
When you first suggested it for Joker, I thought it was way off base, but you make a pretty good case here. I'll think on it. Note that I have edited him with points in Acting, Fast-Talk, and Leadership now, so he does have the skills to mislead and manipulate people into following him as well. Quote:
It's a lot like the character of The Broker introduced in Gotham City Sirens #1: He sets up secret hideouts for all of Gotham's criminals--he can negotiate an anonymous lease on an abandoned amusement park, a condemned abattoir, or a simple studio apartment overlooking a diamond wholesaler. Once you find out he exists, it becomes immediately obvious that he must exist.
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My ongoing thread of GURPS versions of DC Comics characters. |
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Tags |
batman, dc comics, phantasm, superman, supers, vonkatzen |
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