01-10-2019, 09:58 PM | #11 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
|
Re: GURPS Supers Alternatives
Your stuff from this older thread has kept me interested in KYOS stuff. I haven't committed to using it, but now I just might.
Quote:
Furthermore, while I'm aware that you're looking at Supers stuff, do you have an idea as to how you would approach low-tech arms and armor? It seems out of the scope you've been touching on (especially with the note that no high-tech arms under 4d have been altered), but I wanted to see if you had any thoughts. Can low-tech weapons continue to be used as is? What about armor in the lower DR ranges? Because it seems like DR 1 through DR 3 would all just become DR 1, which seems a little... wrong? I'm starting to work on putting together a new campaign, and I am almost convinced that I should finally apply KYOS.
__________________
Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
|
Tags |
supers |
|
|