04-28-2018, 02:08 PM | #1 |
Join Date: Apr 2018
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Throw spell = Half damage?
So, I'm making a mage, and I'm planning on using throw spell (Gurps Magic 128) and according to this, and my GM, I do half damage with any damaging spells?
"Thrown spells have 1/2D n/a, Max 80,Acc 1; roll against DX-4 or Innate Attack skill to hit." he's not the most experienced with magic, so he admits he could be wrong here, but what's the actual way it works? if he's right, I'm probably still gonna use it (Also, just want to be sure, that Psychic Guidance Thaumatology: Magical styles Page-29 works with Throw spell) |
04-28-2018, 02:19 PM | #2 |
Join Date: Oct 2008
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Re: Throw spell = Half damage?
No the N/A for spells means that it is not applicable and thus not applied. So your spells have normal effects to 80 yards.
But a general note that just using a missile spell is usually a better idea if you want to do damage. As for the guidance. Depends on your GM, but by the wording of the throw spell it should, as throw spell makes the spell a missile spell. However you would need one perk for each spell you want to guide that way. |
04-28-2018, 02:22 PM | #3 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Throw spell = Half damage?
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04-30-2018, 03:01 AM | #4 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Throw spell = Half damage?
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As for Throw Spells, there's no change, the spell happens exactly as it normally would at the target location. |
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Tags |
magic, throw spell |
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