03-09-2008, 11:42 PM | #1 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Dungeon Fantasy Language Murphy?
AFAICT, only Clerics, Wizards, and Bards have Languages on their templates. If you follow the suggestion for Advancement, and let characters only purchase traits that are on their templates (or whole new lenses), then characters with other Templates can only learn their native language. Does this mean that an Elf Knight can only learn elvish or "common" but not both?
Last edited by sir_pudding; 03-10-2008 at 12:15 AM. |
03-10-2008, 06:52 AM | #2 | |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy Language Murphy?
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Of course, if you play with "everything and everyone speaks common" it makes it pointless for clerics, wizards, or bards to TAKE extra languages, so SOMEONE has to speak SOMETHING. Our group went with "Nonhumans can come from a human-dominated or multi-racial city/region, speaking Common as their native language with the option to purchase their species-language, or they can come from a race-dominated homeland, with the requirement to buy Common so the rest of the PCs can speak to them. Barbarians and anyone else who manages to pick up Social Stigma: Minority Group, should probably also speak a foreign language as their native, but it's not required. People from Away speak a different language than people here, no matter their species." My minotaur Barbarian speaks "Northerner" (the northern wastes equivalent to Common) as his native and the local "Common" at Accented, for example.
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03-10-2008, 11:19 AM | #3 | ||
Wielder of Smart Pants
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Re: Dungeon Fantasy Language Murphy?
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It is however something of a Murphy in DF as written, though. "In GURPS Dungeon Fantasy Elven Knights can't ever learn to speak a common tongue!" I think the really amusing thing is that the Elven Knight can never learn to speak common unless he "multiclasses" with a Bard, Cleric, or Wizard template. |
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03-10-2008, 11:20 AM | #4 |
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Re: Dungeon Fantasy Language Murphy?
Guys, please see Dungeon Fantasy 2, p. 10: "Most intelligent beings in dungeon fantasy have at least some command of the 'generic human' or 'common' tongue of adventurers." In short, DF uses one common language except when the GM specifically sets a monster language or a dead language in the PCs' path as a challenge, in which case the professions who have Languages on their template are the best-equipped to step up. There's really no silly rule here, because elves just speak the same old common tongue as everybody else. There might be an "Elvish" language, but it's found in old poetry and spellbooks.
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03-10-2008, 11:33 AM | #5 | |
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Re: Dungeon Fantasy Language Murphy?
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I certainly foresee arguments of this kind: GM: You see an Inscription in Dwarven Runes Dwarf: Ach, I read it. GM: You can't read Dwarven Dwarf: But I'm a Dwarf! GM: Yes, but Dwarves don't speak Dwarven, they speak common like everybody else. Dwarf: That's ridiculous. Fine I put some unspent points in Dwarven. GM: You can't, Knights don't have Languages on their templates. Dwarf: Um, yeah. Can we play a different game instead? |
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03-10-2008, 11:35 AM | #6 |
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Re: Dungeon Fantasy Language Murphy?
It's up to you, but given the implementation of Languages in 4e, I think it's Not Fun for dungeon adventurers to have to blow up to 6 points to be bilingual. That said, most other FRPGs assume that non-casters are illiterate anyway, so there's no loss in giving somebody two spoken tongues at Native level instead of one that's spoken and written at that level.
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03-10-2008, 11:42 AM | #7 | |
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Re: Dungeon Fantasy Language Murphy?
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03-10-2008, 11:44 AM | #8 | |
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Re: Dungeon Fantasy Language Murphy?
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Try this scene instead: GM: You see an Inscription in Ancient Dwarven Runes Dwarf: Ach, I read it. GM: You can't read Ancient Dwarven Dwarf: But I'm a Dwarf! GM: Yes, but Dwarves don't speak Ancient Dwarven, they speak common like everybody else for the past 400 years.
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03-10-2008, 11:50 AM | #9 | |
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Re: Dungeon Fantasy Language Murphy?
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03-10-2008, 11:55 AM | #10 | |
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Re: Dungeon Fantasy Language Murphy?
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