08-24-2016, 05:28 PM | #31 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Armor for points, not money
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08-24-2016, 05:32 PM | #32 | |
Join Date: Mar 2014
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Re: Armor for points, not money
Quote:
Calculate how much extra money you could have gotten by instead spending the points on Wealth. Points left over after buying the highest achievable Wealth level increase money by 40% per point. If this amount of money is larger than what you normally would get by exchanging points for money, then you get this larger amount instead. You don't have to reduce this money by 80% for having a settled lifestyle. For example a Poor person in a TL 8 setting who spends 70 points would get 2,000,000 * (1+0.4*5) - 4,000 = 5,996,000 65 pointd could buy that character Filthy Rich Wealth, the remaining 5 points increase the money by 40%*5 = 200% and the 4,000 from Poor Wealth is subtracted. |
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08-24-2016, 05:37 PM | #33 |
Join Date: Sep 2004
Location: Canada
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Re: Armor for points, not money
Mlangsdorf has played with scaling Signature Gear/Trading Points For Cash with wealth levels.
I think if you're allowing Wealth in the same game as SigGear/Trading Points, SigGear/Trading Points should work along the same money scale somehow. A Poor person could manage to Trade Points For Wealthy Cash by marching far enough up the scale. I can't really visualize how to do that right now though :P --- On the subject of Gadgets, I think there's room for a "clunky" Gadget limitation, but it's really Nuisance Effect dressed up in a gadget outfit.
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08-24-2016, 05:49 PM | #34 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Armor for points, not money
I've looked at nice house rules that boost Signature Gear's efficacy based on wealth. But even those can't handle the sheer expensiveness of my uber-armor when compared to just buying DR.
Sure, one could just say that equipment as gadgets and DR aren't options for humans, but add even a hint of realistic non-humans and it seems a hint unfair.
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08-24-2016, 06:14 PM | #35 |
Join Date: Feb 2009
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Re: Armor for points, not money
When I did a uber armor character it clocked in the 20+ DR range
Expertly tailored DR 14 plate, ornate +1 Expertly tailored DR 5 heavy mail, hardened (so DR 6) Masterfully tailored dire spider silk padded armor 2 Ironskin amulet 3 Lifetime supply of fetching and carrying potions to still move . . . . . . priceless |
08-24-2016, 06:44 PM | #36 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Armor for points, not money
Quote:
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08-25-2016, 04:22 AM | #37 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Armor for points, not money
Trying it as Gadget DR comes up with Breakable DR 7, forcibly removed, nuisance, SM 0, etc. for 18 points.
Perhaps it would minimize abuse if such advantage gear must come with more expensive Wealth. So for my guy, he needs at least 20 point Wealthy.
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08-25-2016, 07:12 AM | #38 | |
Join Date: Jan 2016
Location: New York
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Re: Armor for points, not money
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Now because you stat super awesome heavy armor for one guy, you gotta do it for everyone. Your gonna have to stat the Sword of Doom for this guy, and the Staff of Disembowlment for the mage. Didn't someone mention stating a spoon before? Its a joke but its true. Even OP above says its kind of abusive for his 18 points so he should take wealth as well to round it off for 38 points . 38 points isnt unreasonable for such an advantage, but at that point why not just go with the Sig gear and the basic set. You get the same amount of DR. ok yeah, maybe the armor is a bit heavier because its not expertly tailored or fluted or whatever. But the points you save can be put into ST for greater encumbrance and damage Just my Opinion
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08-25-2016, 07:16 AM | #39 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Armor for points, not money
Looked at PK's rules for trading points for money and you'll still need to shell out on the order of 130 points for this. I think this is one of those occasions where you'll have to disregard point balance and just say "That's awesome". Provided all the players are cool with it. See also Ghostdancer's post on building to the concept.
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08-25-2016, 07:23 AM | #40 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Armor for points, not money
Or reduce the $ cost. These armors were historically very expensive but historically, you couldn't purchase matching innate DR... If crafted armor is on competition with advantages in setting, a price revision may be in order.
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Tags |
armor, breakable, character points, damage resistance |
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