07-17-2014, 01:57 PM | #51 | |
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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07-17-2014, 02:42 PM | #52 | ||
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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I mean, would you say that it's outright impossible for one person to set up and fire a mortar? If not, it pays to bear in mind that the way PCs do things will not necessarily be the way the armed forces prefer to. Your typical PC 'sniper' isn't planning on having another character be their spotter, either. EDIT: So to the point, it seems like there might be situations where characters do in fact want to take indirect mortar shots without setting up a FDC. Actually, in addition to the 'lack the manpower' case, there'd also be the 'don't have the space or gear' case, or the 'our FDC person is so inhumanly good they don't want to bother with that stuff' case. I think it's clear that whoever wrote that bit of Low Tech did not think that, given the text. And I think IQ/A is much more appropriate for operating such devices than DX/E. So I'm in favor of drawing lines such that Artillery is the correct skill there.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 07-17-2014 at 02:46 PM. |
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07-17-2014, 02:51 PM | #53 | ||||
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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07-17-2014, 02:52 PM | #54 |
Join Date: Jul 2012
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
Hey, Sir Pudding. Given that RAW doesn't map with your experience in how artillery roles work in real life modern combat (which is understandable since if GURPS gave that much detail to everything, the basic set would be a phone book heh), how would you tweak the skill to better map reality?
Or.... if you're feeling smart pants enough... How bout tackling an pyramid article on the subject? That would much win.
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07-17-2014, 03:05 PM | #55 | ||
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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There are three elements of Indirect Fire and really ought to be in GURPS too. You could also do a simplified version where only the FO roll matters. What doesn't make much sense is putting so much emphasis on shooting the guns after they've already been laid on target, as that really only fails at critical failure level. I'd also clean up when you are supposed to use Gunner instead of Artillery. It's probably simplest to (as I think Ulz is suggesting) just call all fires from high-angle fire weapons and mechanical artillery Artillery regardless of TL. Quote:
The main problem is that I still need to do some research to make it broader than USMC Mortars, but cover TL5+ fires from all guns and all services. Last edited by sir_pudding; 07-17-2014 at 03:21 PM. |
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07-17-2014, 03:11 PM | #56 | |||
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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EDIT: I wouldn't necessarily be against using Artillery for all indirect fires, but my current thought is that Artillery should actually be the FDC skill, and Gunner the skill for the hands on the weapon. (And the FDC, not the actual shooter, making the master roll to hit.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 07-17-2014 at 03:14 PM. |
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07-17-2014, 03:20 PM | #57 | ||||
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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07-17-2014, 03:23 PM | #58 | |
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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07-17-2014, 03:43 PM | #59 | |||
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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07-17-2014, 03:46 PM | #60 | |||
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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For the overall situation, the FO calling in whatever they'd 'usually' call for a fire request and the gunner converting to deflection could be done too. Maybe one or the other is less impractical, I couldn't say. Quote:
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Also, when you get down to it...do you think it's an IQ/A skill? How? I mean, obviously, that would be a Gunner rather than Artillery roll under my take, but... We're pretty bare-facedly breaking with the way GURPS 4e is written to handle artillery, here. I don't think that insistence is applicable at this point.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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artillery, basic, forward observer, skill, skill of the week |
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