07-27-2016, 08:44 PM | #1 |
Join Date: May 2006
Location: Seattle, Washington
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Positive Emanation-based power question(s)
So, I'm creating a "bardic power" that works similar to the way bards worked in Final Fantasy XI: the bard plays an instrument and a positive or negative effect emanates from his location. The effects include things like giving characters the Daredevil advantage temporarily.
It seems that the best way to construct one of these is as an Affliction with Area Effect and Emanation. But then I run into some trouble, because technically these aren't attacks - they're more like Maledictions, which only require a Concentration maneuver. But Maledictions are by definition ranged, and therefore can't be paired with Emanation. And on top of that, the Sense-Based option (Hearing) I'd want to take depends on whether it's a Malediction (-20%) or not (+150%). (If I don't make it an Affliction, then something like Daredevil with Area Effect and Emanation is naturally permanent, which I don't want.) Any ideas on how to best make this work?
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07-27-2016, 08:56 PM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Positive Emanation-based power question(s)
Malediction can still be limited with Melee C, and then combined with Area Effect. Selective Area is a good plan, as you would at least want to exclude yourself when applying a disadvantage.
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07-27-2016, 10:00 PM | #3 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: Positive Emanation-based power question(s)
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It would certainly bring down the cost of the abilities I'm making, since if I can use Malediction then the Sense-Based +150% becomes Sense-Based -20% and the Malediction+Melee only adds +70%. And on top of that, for positive effects I could eliminate the resistance roll entirely (since the Malediction's quick contest only happens if the target chooses to resist).
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07-27-2016, 10:12 PM | #4 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Positive Emanation-based power question(s)
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07-27-2016, 10:14 PM | #5 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Positive Emanation-based power question(s)
Malediction does come with that nice little thing about ignoring DR, though. No sense letting somebody get +1 to resist just because they're wearing a heavy jacket.
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07-27-2016, 10:21 PM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Positive Emanation-based power question(s)
Meh, buy Reliable 5 and you're good to go and it's still cheaper.
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07-27-2016, 10:26 PM | #7 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Positive Emanation-based power question(s)
Is Reliable allowed on Affliction? Seems like it's too cheap as a replacement for buying up Will, whether you're limited to Requires Will vs Will or using Malediction, especially when the RAW way to increase your odds with Affliction is to buy more levels at a stupidly high price.
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07-27-2016, 10:41 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Positive Emanation-based power question(s)
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Edit: Looks like for something that's an attack you can't, but is Affliction an attack? Probably. You're still better off just buying another level of affliction instead of Malediction. Though that might change depending on what else you're adding.
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07-28-2016, 06:03 AM | #9 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: Positive Emanation-based power question(s)
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07-28-2016, 01:06 PM | #10 | ||
Join Date: Sep 2007
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Re: Positive Emanation-based power question(s)
Just happened to come across an old thread for other reasons where Kromm clarifies that "attacks" are indeed a broad category.
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(That particular thread is about Area Effect vs Affects Others. It's short, so feel free to re-read the whole thing for context.) |
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