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Old 03-12-2011, 04:55 AM   #1
JCurwen3
 
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Default Decreased Time Rate vs. Altered Time Rate

So how do DTR and ATR interact?

Say I have a character with ATR 2 (tripled time), and then he's afflicted with DTR (halved time). Does that make them ATR 1 (doubled time) or more like 1.5x time (tripled time then halved, meaning 1.5 maneuvers per turn)?

I guess this is the same as asking if Afflicting the Disadvantage DTR on someone with levels of ATR is the same as Afflicting one Negated Advantage level of ATR on them, or whether it simply does what DTR's description says and halves whatever their time rate (and maneuvers per turn) they have due to their ATR levels.

Is there an official stance on this?

One line of reasoning I had was that a character with ATR 1 costs a total of 100 points, and has doubled time. On the other hand, a character with ATR 2 and DTR also costs a total of 100 points (200-100), and only has 1.5x time. To me that suggests that DTR should just cancel a level of ATR, but I can't see a RAW way to justify that.
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Old 03-12-2011, 05:11 AM   #2
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Default Re: Decreased Time Rate vs. Altered Time Rate

Usually the rules assume that an dis/advantage that comes in level is just substracted. So ATR2 - DTR1 = ATR1.

Compare sense modifiers and appropriate advantages for this.
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Old 03-12-2011, 12:24 PM   #3
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Default Re: Decreased Time Rate vs. Altered Time Rate

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Originally Posted by Christian View Post
Usually the rules assume that an dis/advantage that comes in level is just substracted. So ATR2 - DTR1 = ATR1.

Compare sense modifiers and appropriate advantages for this.
except DTR isn't leveled in RAW.

in RAW i would day you come x1.5, hence ever other turn you get the extra maneuverer.

if you house rule that it is leveled, the yous a level ATR
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Old 03-12-2011, 03:14 PM   #4
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Default Re: Decreased Time Rate vs. Altered Time Rate

I'd go with removing a level of ATR simply because 1.5 turns per second is annoying.
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Old 03-12-2011, 03:34 PM   #5
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Default Re: Decreased Time Rate vs. Altered Time Rate

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I'd go with removing a level of ATR simply because 1.5 turns per second is annoying.
I think I would do the same.
Or round down the 1,5 turns to 1 turn(!).
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Old 03-12-2011, 03:52 PM   #6
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Default Re: Decreased Time Rate vs. Altered Time Rate

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I think I would do the same.
Or round down the 1,5 turns to 1 turn(!).
Well given Damage is rounded in favor of the recepent, not the dealer, Round up would be more consistent
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Old 03-12-2011, 04:28 PM   #7
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Default Re: Decreased Time Rate vs. Altered Time Rate

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I'd go with removing a level of ATR simply because 1.5 turns per second is annoying.
Your logic is impeccable.
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Old 03-12-2011, 08:19 PM   #8
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Default Re: Decreased Time Rate vs. Altered Time Rate

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Originally Posted by JCurwen3 View Post
So how do DTR and ATR interact?

Say I have a character with ATR 2 (tripled time), and then he's afflicted with DTR (halved time). Does that make them ATR 1 (doubled time) or more like 1.5x time (tripled time then halved, meaning 1.5 maneuvers per turn)?

I guess this is the same as asking if Afflicting the Disadvantage DTR on someone with levels of ATR is the same as Afflicting one Negated Advantage level of ATR on them, or whether it simply does what DTR's description says and halves whatever their time rate (and maneuvers per turn) they have due to their ATR levels.

Is there an official stance on this?
My own ruling is that afflicted Disadvantages simply won't work on someone who possesses an Advantage that counters it, just because it makes no sense to use Negated Disadvantage in those cases.

The earlier post where I explained my reasoning.
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