04-18-2012, 01:03 PM | #321 |
Join Date: Apr 2012
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Re: Ogre Kickstarter
So I have a somewhat practical question for someone at SJGames.
I just read over the Operation Newspaper scenario. (http://www.sjgames.com/ogre/scenarios/newsp.html) It seems like a lot of the fun in that scenario is the attacker not knowing which buildings are which. Is that going to be possible with the 3D and shaped counters in this edition? I really like the 3D counters, I'm just curious if that is an issue or if I missed something... For the record, I'm new to Ogre. I remember playing it with my older brother growing up but I've only recently gotten into boardgames and this kickstarter is an awesome deal. |
04-18-2012, 01:08 PM | #322 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ogre Kickstarter
The identification rule in that scenario is from Shockwave and 6e is supposed to include Shockwave, so it probably still has that rule. At a guess, you probably just use dummy counters of some kind until the unit is ID'd.
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04-18-2012, 01:15 PM | #324 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ogre Kickstarter
We know the game has dummy counter rules already, they're in the playtest scenario. Besides, I'm sure they've already thought of this. They had to when they made the Shockwave rules work with 3d buildings.
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04-18-2012, 01:24 PM | #325 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Ogre Kickstarter
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I'd love to see Operation Newspaper updated for the current release (IIRC, it mostly involves enumerating the buildings, since the "all the counters included with shockwave" description is somewhat out-of-date :)) I've never played it, but I've wanted to since I first read it...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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04-18-2012, 01:27 PM | #326 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ogre Kickstarter
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04-18-2012, 01:35 PM | #327 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Ogre Kickstarter
Pennies don't quite work unless you're placing the buildings at random on the fly, since you need to know what building is where beforehand. I suppose you could just write the hex number next to the building name, but that's less fun than turning over a counter to reveal what's there :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
04-18-2012, 01:38 PM | #328 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ogre Kickstarter
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Really though, I think we are being way premature, because OGRE 6e includes the rules from Shockwave, so this is almost certainly already covered in the rules. |
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04-18-2012, 01:45 PM | #329 | |
Join Date: Apr 2012
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Re: Ogre Kickstarter
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04-18-2012, 01:46 PM | #330 |
Join Date: Oct 2007
Location: Negaunee, MI
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Re: Ogre Kickstarter
That would be very amusing..Perhaps the game will ship with several small pieces of cloth...
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