02-24-2005, 08:38 PM | #1 |
MIB
Join Date: Sep 2004
Location: Melbourne, Australia
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Range penalties fix
As it is, the range penalties in GURPS are crazy. Let's compare to real world performances.
Half of all Aussie Army recruits can, without practice or previous firearms' experience, after a single days' firing, achieve the minimum standard, which is: a six inch group at 220 yards, firing a Steyr assault rifle, prone, supported, in their own time. Since half of them can do it, in game terms that translates to an adjusted skill of 10. So, after adding up all the bonuses and penalties to their skill, we have to end up with 10. The penalties/bonuses are as follows: Range 220 yards, -13 (pB550) Target size 6", -6 (pB550) Weapon Accuracy of Steyr, +5 (pB281) Scope x1.5, +1 (pB289) Braced, +1 Aim, +2 All this adds up to -19 + 9 = -10. However, we can assume that anyone firing on a range is not being fired at. This translates to an "Easy" task (pB345), described as "ordinary people at day-to-day jobs." It's not the "Very Easy", or "Trivial." It might only be "Very Favourable", but we'll be generous and call it "Easy," and apply +5. So, -10 + 5 = -5. Since the final modifier is -5, the character needs Guns - 15 to hit a six inch target at 220 yards, lying prone, supported, firing in their own time, with a Steyr rifle. Guns are a DX/easy skill, so this'd require 16 character points, that is, Guns DX/e [16] - 15. To achieve that skill by practice would require 16 x 200 = 3,200 hours. Eighty forty-hour weeks. Now, obviously that's insane. Trained snipers don't do 3,200 hours of range practice in their whole careers. So, we need to make the penalties less harsh. I've been tinkering, and this is what I've come up with. Range/size penalties: Range penalties are as follows:
Target range 220yards, -10 normally, -5 while not under stress. Target size 6", -3 normally, -1 while not under stress. Total penalties, -6. Weapon Accuracy of Steyr, +5 (pB281) Scope x1.5, +1 (pB289) Braced, +1 Aim, +2 Total bonuses, +9 Bonuses + penalties = -6 + 9 = +3. At the default of DX-4, our guy would have an adjusted skill of 9. Some would have slightly better DX, and adjusted skills of 10 or more. This corresponds to the finding that about half of all recruits can manage the task after a day's firing, without having fired a rifle before. With 1pt in the skill, they'd have Guns (Rifle) DX/easy [1] - 10. This would give them an adjusted skill of 13, so they could hit a a coin-sized thing at 220 yards, or get that six-inch group at 280 yards. This works in terms of range, but I'm not sure on the target size modifier. Thoughts? |
02-24-2005, 09:47 PM | #2 |
Join Date: Aug 2004
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Re: Range penalties fix
I'd, much more simply, just double all aiming bonuses (Acc, bracing, scope, etc.) for range conditions, instead of a flat +5 modifier. For the example you give, that gives a final modifier of -1 instead of -5, and requires Guns-11, without any radical changes to the basic rules for range modifiers, etc.
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02-24-2005, 10:14 PM | #3 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Range penalties fix
Quote:
Last edited by roguebfl; 02-24-2005 at 10:22 PM. |
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02-24-2005, 10:47 PM | #4 | |
Join Date: Feb 2005
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Re: Range penalties fix
Quote:
I have fired the M-16A2 (the US Standard Rifle at the time) and it is dead easy to hit anything under 200 meters with properly adjusted sights on pop-up targets (which is what the US Army does). In fact you have maybe two seconds to aim between targets and you qualify over iron sights (no scopes). The range/speed table for GURPS is whacked at least for modern rifles. -Polaris |
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02-24-2005, 10:56 PM | #5 | |
MIB
Join Date: Sep 2004
Location: Melbourne, Australia
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Re: Range penalties fix
Quote:
As to doubling bonuses in non-combat situations, that works, too. But I find it a bit over-generous. |
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02-24-2005, 10:56 PM | #6 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Range penalties fix
Quote:
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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02-24-2005, 11:01 PM | #7 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Range penalties fix
Quote:
Actually, I suspect it's the size modifiers that are messing things up. A 6" disk is only half the size of a standing human in the dimension that really matters - width, but has a -6 modifier. If you slap only a -2 on it for being half as big as a man the penalty goes from -10 to -6, and the recruit's skill goes from 15 to 9.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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02-24-2005, 11:02 PM | #8 |
Join Date: Feb 2005
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Re: Range penalties fix
Jim-Bob,
8 character points in a single day! Wow, I remember my TIs being tough, but I didn't realize how tough.... :P -Polaris |
02-24-2005, 11:32 PM | #9 | |
Join Date: Aug 2004
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Re: Range penalties fix
Quote:
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02-24-2005, 11:37 PM | #10 | |
Join Date: Aug 2004
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Re: Range penalties fix
Quote:
And that's exactly how Telescopic Vision works. |
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