05-01-2012, 11:30 AM | #1 |
Join Date: Mar 2012
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Controlling People
Okay, so I'm trying to make a character who can take control of any number (or a large number if the former is not possible) of people. He can do this only through a phone call (meaning the best way to protect yourself from his control is to never answer your phone). How could this be modeled?
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05-01-2012, 11:32 AM | #2 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Controlling People
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05-01-2012, 11:41 AM | #3 |
Join Date: Mar 2012
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Re: Controlling People
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05-01-2012, 11:53 AM | #4 |
Join Date: Mar 2011
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Re: Controlling People
Lets see here:
Mind Control, Weaponized-50% Malediction+200%, Long-Range+50%, cosmic doesn't need to clearly perceive the target+50%, must call over phone -20%, permanent +150% I think that is roughly what you want. You'll may want "cosmic: critical failures don't break control for everyone". You also may want something to repeatedly attempt to control one person without that 24 hour limit. Also if this is one of those characters that needs to sleep, permanent +150% can become "fixed duration 3000 minutes+120%, terminating condition knock out mind controller-X%" |
05-01-2012, 11:58 AM | #5 | |
Join Date: Nov 2009
Location: Oregon
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Re: Controlling People
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05-01-2012, 12:23 PM | #6 | |
Join Date: Mar 2011
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Re: Controlling People
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Weaponized is from psionic powers. Although a closer reading of weaponized, mind control and malediction leads me to believe that it probably shouldn't be on it. Making the new build this: Mind Control:, Malediction+200%, Long-Range+50%, cosmic doesn't need to clearly perceive the target+50%, must call over phone -20%, permanent +150% |
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05-01-2012, 12:42 PM | #7 |
Join Date: Mar 2012
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Re: Controlling People
Does this allow the target to 'shake free' of the control? It needs to allow the target to, say, make periodic rolls to regain control of himself, but with a penalty added to represent the difficulty in removing the control vs. resisting the control being applied in the first place... If this explanation makes sense.
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05-01-2012, 01:29 PM | #8 | |
Join Date: Mar 2011
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Re: Controlling People
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05-01-2012, 06:05 PM | #9 |
Join Date: Mar 2012
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Re: Controlling People
I wonder if it would be alright to instead take away the roll when trying to force the target to do something against his principles and replace it with the roll I mentioned.
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05-02-2012, 04:43 PM | #10 |
Join Date: Mar 2012
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Re: Controlling People
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