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Old 04-15-2012, 04:36 PM   #1
Greysect
 
Join Date: Apr 2012
Default Aspected Advanced TL?

For an upcoming game, a faction exists in the TL3 world that develops, maintains, and wields TL4 Personal Firearms and Combustion-based Weapons. They are treated as one tech level higher in Guns, Artillery, Gunner, and so on, burt are still TL3 in regards to medicine and any other fields.

The High TL advantage grants advanced Tech in all fields and is inappropriate for members of this faction. How then would I allow characters to buy skills of a TL higher than average in a small pool of skills?

Thank you in advanced.
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Old 04-15-2012, 04:48 PM   #2
Flyndaran
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Default Re: Aspected Advanced TL?

Perk cutting edge allows one skill one TL above campaign to be bought. If more than four are bought, then just turn it into one level of high tech
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Old 04-15-2012, 06:08 PM   #3
David Johnston2
 
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Default Re: Aspected Advanced TL?

Quote:
Originally Posted by Greysect View Post
For an upcoming game, a faction exists in the TL3 world that develops, maintains, and wields TL4 Personal Firearms and Combustion-based Weapons. They are treated as one tech level higher in Guns, Artillery, Gunner, and so on, burt are still TL3 in regards to medicine and any other fields.

The High TL advantage grants advanced Tech in all fields
Well no. At least not automatically. A time traveller from medieval England visiting first century Rome will have High TL...but its medical skills will NOT be TL 3. If people have fewer than five High TL skills, then they should be built with cutting edge perks. If they have at least five High TL skills, then go ahead and give them a level of High TL even if their medicine, agriculture, and transportation technologies totally suck.
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Old 04-15-2012, 09:26 PM   #4
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Default Re: Aspected Advanced TL?

Buy the skills as a TL lower, and simply rule that that's the case.
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Old 04-15-2012, 09:34 PM   #5
David Johnston2
 
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Default Re: Aspected Advanced TL?

Actually just saying that "This is a TL 3 society which happens to have muskets" is a workable solution, but not necessarily desirable if you want to keep a barrier to characters from other cultures learning how to use and maintain them.
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Old 04-16-2012, 12:15 AM   #6
vicky_molokh
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Default Re: Aspected Advanced TL?

How about trying to use accessibility percentages?
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Old 04-16-2012, 12:19 AM   #7
David Johnston2
 
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Default Re: Aspected Advanced TL?

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Originally Posted by vicky_molokh View Post
How about trying to use accessibility percentages?
Not relevant. You can have your gun with you all the time.
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Old 04-16-2012, 12:20 AM   #8
Miles
 
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Default Re: Aspected Advanced TL?

This seems like a perfect use of the Cutting Edge perk. Restrict it to people from your gun-loving faction. You may want to treat Guns and Gunner as one skill each for this purpose though, unless you really want musketeers to have to pay extra to be able to use a pistol.

If a character has Guns, Gunner, Artilley, Chemistry, Armoury, Professional Skill (Powder Monkey) and so forth, just charge them a level of advanced TL.

Last edited by Miles; 04-16-2012 at 12:24 AM.
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Old 04-16-2012, 03:37 AM   #9
Peter Knutsen
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Default Re: Aspected Advanced TL?

Quote:
Originally Posted by Greysect View Post
For an upcoming game, a faction exists in the TL3 world that develops, maintains, and wields TL4 Personal Firearms and Combustion-based Weapons. They are treated as one tech level higher in Guns, Artillery, Gunner, and so on, burt are still TL3 in regards to medicine and any other fields.

The High TL advantage grants advanced Tech in all fields and is inappropriate for members of this faction. How then would I allow characters to buy skills of a TL higher than average in a small pool of skills?

Thank you in advanced.
I don't see anything wrong with using Perks for single Skills, and -20% Aspected High TL if it is an entire field, such as firearms and combustion.
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Old 04-16-2012, 10:11 AM   #10
Christopher R. Rice
 
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Default Re: Aspected Advanced TL?

Quote:
Originally Posted by Greysect View Post
For an upcoming game, a faction exists in the TL3 world that develops, maintains, and wields TL4 Personal Firearms and Combustion-based Weapons. They are treated as one tech level higher in Guns, Artillery, Gunner, and so on, burt are still TL3 in regards to medicine and any other fields.

The High TL advantage grants advanced Tech in all fields and is inappropriate for members of this faction. How then would I allow characters to buy skills of a TL higher than average in a small pool of skills?

Thank you in advanced.
Hey, I've been using this in my games for a while now, haven't had in WTH moments insofar as balancing and pricing go. Hope it helps some.

Quote:
High TL
see p. B23
The following special limitations are available for those with who possess a specific field of superior technology without possessing all technology from that Tech Level.

Special Limitation
At the GM’s option, you can buy a cheaper version using the Accessibility limitation (p. B110). This allows you to buy skills and equipment from your TL but equipment has increased cost (p. B27) and high-TL skills suffer penalties when dealing with lower level equipment (p. B168). Please note that there is no -80% version of this limitation, for something that narrow take the Cutting-Edge Training perk (GURPS Power-Ups 2: Perks p.16).

Limited (Extensive): Your advantage only applies to a extensive area: Biotechnology & Medicine, Power, Transportation, and Weapons & Armor, see GURPS Campaigns p. 512. -20%.
Limited (Broad): Your advantage applies to skills and equipment in one of the following fields: Agriculture, Armor, Arms, Biotechnology, Information Technology, Machinery, Material Science, Medicine, Power (Fission, Fusion, etc.), Transportation (Air, Ground, or Water). -40%
Limited (Large): Your advantage applies to an even narrower range than above: Computer, Genetic Engineering, Pharmacological, Airplanes, etc. -60%.
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