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Old 03-01-2016, 09:23 AM   #81
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Default Re: [Game] Generate a Space Trader Setting

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Question
You are tucking your Jump Navigator into his bunk and he asks for a scary bedtime story. (long story, but next time you are celebrating making a 25 light year journey in two jumps don't let your navigator do Teedees from "this cool guy I met in the bar toilets who was like totally trustworthy")
What story do you tell?
Answer
Some Enclave Mythology

This is one I heard when we told stories after lights out in our dorm at the Metrickal Lyceum of Southbank, usually while passing round a bottle of peach bourbon.

Halacious Mooti, the ace navigator, was wandering deep in the galactic medium as he would often do, plotting out deep space disturbances and communing with the void, when he came across a gigantic Enclave hive pod, its rough resinous shell a mile long and coated with asteroid boulders.

Halacious Mooti, Starfarer of the Seven Nebula, Veteran of the Linear Pseudowars, had never seen anything like it. He went aboard the vessel, to see if he could learn more about it, and came face-to-.... crawling mass with the largest colony of the worms he had ever heard of. It had thickly spread all out over the inside of the shell, leaving a narrow tunnel down the centre of the mile-long cavity, pulsing with a dim pink light from its neural activity. Halacious Mooti, who of course was a lightning mathematician, quickly calculated that this super-colony must contain at least a billion worms.

As Halacious Mooti beheld this immense gestalt with equal parts awe and disgust, it formed up a ten-yard wide mouth from free appendages with which to vibrate the air and make conversation.

Halacious Mooti, with his ever-sharp scientific know-lust, asked, "How did you get here? Your hive pod has no hyperplasma generator, and we're 7.38 light years from anywhere, which happens to be Sigma Cygni-882," as of course Halacious Mooti always knew exactly where he was. "And what do I call you?"

The great, moist, undulating, swirling circular orifice tested a range of frequencies before settling on something audible to the human.

"I am Urm the Certain, and I am one hundred million tons of pure cognitive matter. I am the greatest intelligence that has ever existed, and I am able to solve 17-dimensional spacetime tensor matrix equations instantly."

(Hearing this, the Jump Navigator gives an awe-filled sigh, "17 dimensions…")

"I can travel anywhere in the galaxy I please, and gravity is no barrier to me. Now, you may test me. Ask a question that I cannot answer, and you may go free."

Halacious Mooti, who had six PhDs in different branches of mathematics, started quizzing and probing this wormy super-mind with questions and theorems from every corner of the discipline, and Urm the Certain answered them all. Halacious Mooti threw out centuries-old unsolved enigmas, from Fermat to NP-completeness to the Omega Hypothesis to N-Twist Degeneracy, and Urm the Certain replied with solutions he had already completed. Halacious Mooti, who had studied philosophy in the Grey Chambers under the famed Xylysus, Theorist Gegro, started to fear for himself, and dug deep into ontology, religion, epistemology and cosmology, trying to find some question that could not be answered…. and there were none. Urm the Certain seemed to know everything.

At last, Halacious Mooti, who had skim-dived the supermassive black hole at the galaxy's core, collapsed on the ground, quivering and spent.

"Do you concede?" asked Urm the Certain.

Halacious Mooti, whose throat was hoarse and dry, could only manage to nod resignedly. As ten thousand nematode appendages reached up to engulf him, Halacious Mooti asked one last question. "What is the question that you cannot answer?"

And Urm the Certain replied, "What is it like to die? My component worms may come and go, much as do your own skin cells, but my collective consciousness is enduring, contiguous and undying. However, now you will learn the answer, and then becoming part of my organic cognitive mass, I will learn it from you."

And with that, Halacious Mooti was consumed, his consciousness and memories eaten up by vermian mouths and dispersed across the Enclave super-organism.

So next time you meet a walking Enclave entity, look closely at how it moves, you might see Halacious Mooti's face in its fleshy patterns, and listen closely to how it squelches, and you might hear Halacious Mooti's final scream.

(Hearing this, the Jump Navigator gave his own little scream, and finally fainted off to sleep.)

Question 55
What's the population of humans and other races across the galaxy? I think we said Sol/Earth had 10 billion, and the largest system had 50 billion. But how many altogether?
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Old 03-01-2016, 09:44 AM   #82
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Default Re: [Game] Generate a Space Trader Setting

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In hand sight that question is probably answered in the section above.
I don't think we should discourage the more narrative-style questions, as they can definitely add flavour, but they can take a bit more energy to answer and things slow down a little with that bottleneck.

How about we mix things up a little? Give an answer, ask a question worked really well to get the ball rolling, but what if we allow multiple questions at a time now?

So, we'll start with 3 open questions. You can answer as many as you like, but add extra questions so that there's alway at least 3 questions open, but no more than 6. Think about if your question is technical, narrative, cultural or whatever- just so there's a bit of balance- but I won't go as far as saying "only one technical question at a time," for example. We can leave that free for the time being.

That means we have these questions open-


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Question 54: Do passengers regularly travel from system to system? If so, what are normal rates? When are rates higher than normal?
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Originally Posted by Daigoro View Post
Question 55
What's the population of humans and other races across the galaxy? I think we said Sol/Earth had 10 billion, and the largest system had 50 billion. But how many altogether?
and one extra-
Question 56
Which polity has the largest and/or most fearsome and/or most technically advanced space navy? Why and how have they got to this stage?
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Old 03-01-2016, 06:41 PM   #83
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Question 55: What's the population of humans and other races across the galaxy? I think we said Sol/Earth had 10 billion, and the largest system had 50 billion. But how many altogether?

After many fluctuations over the next millennium, the galaxy finds itself the home of 3 trillion humans; 1 diverger, 2 standard. About a third live in one of 120 Earth type systems (highly urbanized and comfortable), another quarter on the urban frontier (about 1 billion each), three eighths on the empty Frontier (no more than 500 million per system), a twenty fifth in purpose-driven colonies, and a mere 600th make there homes on starships.

This distribution generally holds for the other species, except where noted.

Humanoid:
1. Xylysus - 3 billion minds, almost 30% of constructed robotic bodies are unoccupied.
2. CyKoi - 5 trillion, higher because of long presence in space and large families.
3. Sulth - 3.5 trillion, pantropy promotes higher population.

Non-humanoid:
4. Vacuum Whales - unknown; refuse to provide census reports.
5. Chetai - 1.5 trillion; most live in orbital colonies to fly with jets.
6. Rhii - 2.5 trillion, lower because of battle losses.
7. Akriti - 2.7 trillion, famines raging.
8. Mar Kan - 1.2 trillion, carnivores, including livestock biomass technically higher.
9. Enclave Worms - Complex answer, most exist in medium sized group-minds of 6500 worms, largest around 1 million worms. About 600 billion group minds in total.
10. Wren Ti - 650 billion, slave species, dispersed throughout galaxy fairly evenly.
11. Hipelli - 1 billion, single planet hunter gatherers.
12. Kagoshi - 11 billion, galactic newcomers.

Now, the new three:
Wren Ti are avians, similar to cranes, except they have prehensile tongues for use as manipulator . Wren Ti lay eggs in clutches of about 3 to 7. Before contact, the Wren Ti were experiencing an economic boom with the development of microchips. They were discovered by a particularly nasty diverger faction, who rapidly conquered and enslaved the population, because Wren Ti weapons had not developed beyond the bolt action rifle. Wren Ti had cybernetic control chips added to them, produced in their very own factories, and were sold as living toys throughout the galaxy. Their homeworld was then depopulated, and opened up for colonization. Only after decade of resistance, an invasion was mounted to liberate the Wren Ti homeworld. The Wren Ti species is broken, with almost 75% of the species remaining slaves, with provisional government setup by the resistance intent on liberating all of them.

The Hipelli are generally likened to spider monkeys. After the disastrous contact with the Wren Ti, the Hipelli Accords were signed by most of the major powers, upon the discovery of the Hipelli. As such, the Hipelli are not to be contacted unless absolutely necessary. In media, the Hipelli are occasionally idealized as in peaceful harmony with nature. Nothing could be further from the truth! When they are not fighting the incredibly aggressive wildlife, they are fighting each other through ritualized warfare to appease their gods.

The Kagoshi are bipedal felinoids, with prehensile tails. The Kagoshi first discovered interstellar civilization about a hundred years ago, when a starship broke down during a resupply trip through gas giant their homeworld (Jomo) orbits. While the captain of the starship refused to contact the nearby moon, applying the Hipelli Accords, the Kagoshi nations began planning missions to this unexpected craft. The Kagoshi towed to starship to LJO, beginning an international project on reverse engineering the craft, and interrogating the crew. When a search ship finally found the ship, they determined damage was already done, and brought them into the galactic system.

The Malteser Falcon
One well known fact about (dude) is that the ship that he flew from Sol to (other place) was called The Falcon, because he was an amateur falconer and 20th century film enthusiast. But one lesser known fact is that he brought a bag of Maltesers on his fated trip. Upon his crash landing on Rhii home world, he was reported to have complained loudly that his Maltesers went missing. The mystery was seemingly solved about 450 years later when several of the Maltesers were found, in roughly the same orbit. These were sold as collectors items, for an outrageous total of almost $65 million. However, carbon dating indicated that the candy was barely 3 months old, much less 450 years. Then, in other systems, more Maltesers, of the same age were found! And this is hardly an easy task, the candy was out of production for 200 years. Is this an elaborate hoax, or something more complicated? [Not a question, unless this really spurs your imagination]

Question 57
Are interspecies romances rare or common? Between which species is it most common?

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Old 03-01-2016, 11:25 PM   #84
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Default Re: [Game] Generate a Space Trader Setting

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Question 57
Are interspecies romances rare or common? Between which species is it most common?
Well, that's complicated.

Among Divergers, the concept of "species" is dangerously narrow, so yeah there's plenty. But as for mainstream populations, no. The fact of the matter is that sexy is highly subjective on a cosmic scale.

That said, there is a LOT of porn featuring Enclave worms. And Kagoshi, despite radical hardware incompatibilities.

All of that aside, there are any number of strong friendships across species borders. The conventional humanoids get along best, but Kagoshi and Mar Kan do well together.

Question 58

What, if any, technologies are surprisingly regressed in this setting, universally? If none, are any species particularly good or bad with a specific field of technology?

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Old 03-02-2016, 01:35 AM   #85
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Default Re: [Game] Generate a Space Trader Setting

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After many fluctuations over the next millennium, the galaxy finds itself the home of 3 trillion humans; 1 diverger, 2 standard. About a third live in one of 120 Earth type systems (highly urbanized and comfortable), another quarter on the urban frontier (about 1 billion each), three eighths on the empty Frontier (no more than 500 million per system), a twenty fifth in purpose-driven colonies, and a mere 600th make there homes on starships.
3-4 trillion is about what I got by applying 1% growth to 10 billion over 600 years, but then I got stuck on trying to use a Zipf power law for finding the distribution across a number of planets. This spread seems about right though.

1 trillion Divergers seems high for me though- I'd got the impression that they were more of a fringe group struggling for lebensraum.

PS- That should be Question 58 above.
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Old 03-02-2016, 03:40 AM   #86
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Default Re: [Game] Generate a Space Trader Setting

Question 56
Which polity has the largest and/or most fearsome and/or most technically advanced space navy? Why and how have they got to this stage?

Comparing the navies of the "Big nine" is a bit like comparing apples to watermelons. The design philosophies and military doctrine of each species are so far apart the only meaningful test is war and so far it hasn't come to that.

The Chetai for example have what could be described as the most advanced fleet. The reason for this though is that they use the smallest warships of any of the Big 9 and turn them over at a steady rate. Each Chetai ship is compact, little more than a seven person fighter by human standards. Needing little in the way of cabin space each ship ("Nautilus" is the human governments designation for the Chetai combat craft) is packed almost solid. This means that after a certain point the ships are too difficult to repair and are scrapped. The Chetai use "Hiveships" to deliver the Nautilai in system.

On a side note the Chetai Scuttle their ships in brutal live fire exercises that are also used to determine status among members of its military.

The Sulth have a military that has no two ships alike but a counter-intuitively phenomenal level of coordination between all vessels in a group. Their soldiers and special forces are genetically enhanced to impressive levels as well.

The Cykoi have the largest fleet by an order of magnitude. Simple as that, the reason is they have never scrapped a vessel that still functions in some form or another. Any trader visiting the CyKoi home system has a chance to see the "Great Fleet" parked in stable orbit around one of the inner planets. Even if ninety-nine percent of the fleet are just targets the one remaining percent still gives them a numerical advantage against any of the other big nine.

Xylysus' fleet is probably the least fearsome, most of the ships are the old Spherical designs due to their lower technical capabilities. They are however remarkably rugged. Negligible space used for life support combined with a concern of losing "minds" has resulted in very robust vessels. Their is one notable exception to this trend, the Xylysus search and rescue craft while only a handful exist they are glittering examples of cross-species cooperation. High tech, well armed, mixed crewed and incredibly versatile the Xylysus consider these ships their ambassadors when they are not being used to find Xylysus memory cells.

The Humans have what is regarded by some to be the scariest vessel in existence. A two hundred year old hull built on a ludicrous scale this vessel is cause for much debate. Some call it a drain on resources others claim it is symbol of pride. The Crew call it the Dungeon due to an intractable design problem with the life support system that causes slime to build up on many internal walls and bulk heads. Built in a more paranoid age it is one of the first human ships to have a projected shield system. The armament is the scary thing, at the time of construction no one was sure how projected shield technology was going to develop so they equipped it with "worst case" fire power. The ship has multiple 1800mm batteries that are capable of sustained automatic fire. Included in the magazine are a lot of three stage hydrogen bomb one hundred mega-tonne warheads.

Rhii don't really have a specific military, most of their vessels are multipurpose to some extent or another. They are almost incapable of organizing a fleet with out a clear and present danger either. They do "hot-rod" their vessels in war time stripping them down and adapting them to suit the enemy or more precisely each captain adapts their vessel how they think is best.

On a ship by ship basis the Enclave worms may have the advantage, large high quality vessels capable of high G maneuvers.

The Mar Ken have "Micro Fleets" each carrier splits into a mixture of smaller vessels, Destroyers, Aegis cruisers, Fighter Carriers among many others. Each "Micro Fleet" carrier is unique with the newest just finishing its final tests before active service.

Finally the Akriti use a "school" model with the main vessels deploying hundreds of drones to act as auxiliary armament, defenses and electronic superiority devices. They generally deploy 4-5 main ships per carrier.

Question 59
How are dedicated 5 dimensional jump systems different to the longer range and multi purpose 7 dimensional systems?
Second smaller question, what is the Human mega ship called and why?

Random Scholastic Habitat rumor: Professor M. Pond has a theory "The oldest known precursor artifacts seem to indicate that there was two warring races at the dawn of galactic civilization."
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Old 03-02-2016, 06:32 AM   #87
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Second smaller question, what is the Human mega ship called and why?
They call it the Archimedes, after the renowned greek inventor. Nice and friendly, as far as PR goes.

Question:
How biologically compatible/incompatible are the various species? do their foods result in instantly poisoning each other? are they just not nutritious?
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Old 03-02-2016, 10:00 AM   #88
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If you'll allow me to post some answers I have from a backlog of notes...
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Question 49: What's a common foodstuff seen in space and on colony worlds?
Answer
Space Food

While potatoes and potato derived products certainly are popular, they're not the only foodstuff you'll find jump jockeys consuming.

One brand that's close to ubiquitous in the humanosphere is Rani's Kitchen range of MRE's. They package authentic old earth-style recipes in long-storing, heat & eat packages. With a spectrum of historic cultural and traditional dishes such as alpaca vindaloo and wombat gumbo, Rani's Kitchen appeals to the nostalgia of billions of people for the culture of a homeland that they'll never set foot on. Rani's Kitchen meals are often traded in the favour economy common to many remote communities; e.g. "I'll swap you a Rani's black chilli yoghurt if you cover my pulsator tuning duty."

Filling a similar niche at the cheaper end of the market is Flavours of Old Earth, whose food printer cartridges are similar to Rani's range, but contain de-constituted flavour profiles with formulated programs for blending with carb/protein stock in a food printer. Remember to eat any meat substitutes within 15 minutes before the molecular scaffolding collapses, and avoid consuming any cartridges whose labels have been defaced or tampered with.


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Question 52: How do pirates operate?
Answer 1
Pirate Tactics

Method 5: Scan+Slammers, not covered above because this tactic has only recently been reported in Hoang GalSec transit briefings. A pirate command and operations vessel sets up somewhere central in a stellar system, such as above the star's pole. It's navcomp pre-plans 5d jump solutions for every coordinate in the entire system, down to about a 100km cubic grid resolution, then scans the system for the distinctive emission signal of an incoming jump. When an arriving jump ship is detected- with a lag determined of course by the speed of light- it feeds the appropriate jump solution to a squadron of 3-6 attack craft that are standing by. Arriving jumpships usually take 20-30 minutes, sometimes longer, to plot their in-system jump to final destination, which thus defines the Scan+Slammers' attack window. Therefore, ships arriving within 4 AU (ie 30 light minutes) of the primary are most vulnerable to this tactic. Jump ship captains transitting frontier systems, suspected pirate hotspots and systems lacking standing patrol forces are advised to pre-charge a shallow jump and engage it in a random direction immediately upon arrival- a.k.a. a Hop-Skip maneuvre.


Answer 2
Jump Magnet

One very fortunate Diverger pirate clan, Queen Yagmur's Rhinos, has stumbled upon a precursor artefact. Perhaps it was designed as a jump gate, but the only function they've managed to engage effectively turns it into a jump magnet. Ships whose jump paths pass within about 5 light years of the activated artefact are pulled out of their jump conduit and appear nearby, their surprised and unsuspecting crews easy prey for the Rhino assault sleds.

The artefact itself is a gigantic nautilus shell about 50 metres across, weighing a solid 3000 tons, made of an unidentified striated coppery nacrous substance. It is possible to move around, but tricky. Only Queen Yagmur knows how to interface with it and activate it, which she does by entering a chamber in its thickest end.

Queen Yagmur has been careful so far- she sets up camp on a mid-level jump route, only operates for a week or so or until she has acquired a dozen healthy hauls, then moves on elsewhere. She sells off her spoils and captive prisoners at one of 6 or 7 trusted pirate systems before setting up again. She keeps a smallish, loyal, tight-knit crew of anthropomorphs, about 60, who are all in varying stages of rhinoid biomodding.





Open Questions
Question 54: by TLGS
Do passengers regularly travel from system to system? If so, what are normal rates? When are rates higher than normal?
Question 58 (number edited) by PTTG
What, if any, technologies are surprisingly regressed in this setting, universally? If none, are any species particularly good or bad with a specific field of technology?
Question 59 by (E)
How are dedicated 5 dimensional jump systems different to the longer range and multi purpose 7 dimensional systems?
Question 60: by ericthred
How biologically compatible/incompatible are the various species? do their foods result in instantly poisoning each other? are they just not nutritious?

and a new question-
Question 61 by Daigoro
How easy is it to detect an incoming jump? And how much warning is there beforehand, i.e. how long beforehand is it noticeable?
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Old 03-02-2016, 10:44 AM   #89
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Default Re: [Game] Generate a Space Trader Setting

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Question 60:
How biologically compatible/incompatible are the various species? do their foods result in instantly poisoning each other? are they just not nutritious?
Complicated question; in general, most foods are compatible between species, though many are offensive to some extent or another. Everyone's heard the story of the one human on the lifeboat stuck with Chetai rations for 2 months, though the only reason he had explosive diarrhea was because half of them were spoiled. Some species have difficulty processing some foods, like Wren Ti and alcohols, while other have unexpected effects, like how many Sulth foods are hallucinogenic in humans. Enclave worms are the only species that has food that is extremely poisonous, because they need to consume regular doses of cyanide salts. However, if one species can survive in one location, then practically any species can survive there.

Edit:
Question 59
How are dedicated 5 dimensional jump systems different to the longer range and multi purpose 7 dimensional systems?
There are some slight advantages, lesser fuel and power usage, more precision, faster travel, but the main advantage are one of two new recent breakthroughs: NinjaSpike and the Ngo-Tsung equations.
NinjaSpike is new form of 5D drive introduced by BDC. Its main advantage is that it creates the appearance of jumps in multiple directions while jumping, masking the direction of the jump. The target market is for the military, to aid in disrupting enemy operations. Reports one has been stolen by pirates remain unconfirmed.
The Ngo-Tsung equations are a set of equations useful to resolve jumps nearer to comparatively massive objects, under development by Grimm Industries. Provided further research, jump landings and takeoffs could become a reasonable possibility. However, right now all that they do now is bring down orbital transfer times and provide impressively catastrophic takeoffs.

Question 54: by TGLS
Do passengers regularly travel from system to system? If so, what are normal rates? When are rates higher than normal?
Question 58 (number edited) by PTTG
What, if any, technologies are surprisingly regressed in this setting, universally? If none, are any species particularly good or bad with a specific field of technology?
Question 61 by Daigoro
How easy is it to detect an incoming jump? And how much warning is there beforehand, i.e. how long beforehand is it noticeable?
Question 62 by TGLS
We know there was a break between Humans and divergers; when did it happen and how fast was it (i.e. years of dissent and repression, or rapid departure?)

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Old 03-02-2016, 06:32 PM   #90
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Default Re: [Game] Generate a Space Trader Setting

Question 54: Do passengers regularly travel from system to system? If so, what are normal rates? When are rates higher than normal?

You see many people traveling from system to system. While a slim majority of humans never leave their home system in their lives, many make the journey once or twice. It is common for colonists children to receive subsidized travel for education and training from the more remote colonies. Some human cultures have a grand tradition of young people traveling for a year or two before settling down.

While passenger liners are only found on major trade lanes, many traders offer berths to travelers. The economics are marginal for traders though. The cash poor inhabitants of newer colonies have a hard time finding the funds to travel.

It varies a lot with the other races. The Xylysus are great travelers as are the Chetai.
Dedicated passenger accommodation is usually easy to clean as first time travelers can experience space and jump sickness.

Passengers of different races have different biological requirements and anyone carrying passengers will usually try to stick to one species.

Detours to see the sights in system are not unheard of but are not an everyday event because stopping off means two more shallow jumps. Annual holidays and traditions don't seem to last on worlds with years of different lengths, so there is no "holiday" rush in personal transport. Once every four years or so human travel increases dramatically as member colonies of the United Governments (or whatever it calls itself at the moment) send political delegates to earth.

Question 63
What animals are commonly seen throughout the galaxy?

Random spaceport gossip: Paratroopers are practicing low orbit drops at Ohura 4 expect the bars in system to be busy.
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