09-09-2013, 09:19 AM | #11 | |||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Spaceships: "improved" guns?
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My guess is you're refering to this box: Quote:
Anyway, these details aren't really that relevant to the OPs question. Officially Guns don't seem to support the 'Improved' Options (despite the note under the RoF table on p58), but there doesn't seem to be any particular reason not to allow it within the Spaceships Rules if you want. Last edited by SCAR; 09-09-2013 at 09:43 AM. |
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09-09-2013, 09:23 AM | #12 |
Join Date: Jun 2006
Location: On the road again...
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Re: Spaceships: "improved" guns?
Just as an improved beam weapon can be said to have multiple barrels to double the RoF, an improved gun could possibly be a gatling with multiple rotating barrels - proven in the real world to have a greater rate of fire over single-barrel guns - or be two or three guns of the same caliber side by side and treated as a single "gun" as far as the stats go.
For a real world example, consider this: Are the gun turrets on the WWII Iowa-class battleships medium batteries, or improved major batteries with three barrels? As you have to aim all three barrels at the same target and commonly fire them at the same time, I'd go with the improved major battery on each turret.
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09-09-2013, 01:03 PM | #13 | |
Join Date: Aug 2007
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Re: Spaceships: "improved" guns?
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After some reflection I believe the Improved option is not a rules viable choice. With a Beam weapon you're giving up something such as using a UV laser with armor divisor (2) instead of an X-ray model with a (5) to get the higher ROF. That's because it's an Improved version of old tech. With a Gun you wouldn't be giving up anything.
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Fred Brackin |
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09-09-2013, 02:11 PM | #14 | |
Join Date: Jul 2008
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Re: Spaceships: "improved" guns?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-09-2013, 03:06 PM | #15 | ||
Join Date: Jun 2013
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Re: Spaceships: "improved" guns?
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09-09-2013, 03:14 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Spaceships: "improved" guns?
Which rules are rather bizarre; for some reason caliber is only doubling for every +4 SM, not every +2 SM.
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09-09-2013, 03:18 PM | #17 | |
Join Date: Jul 2008
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Re: Spaceships: "improved" guns?
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Also, an Iowa-class doesn't fire shells at a mile per second.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-09-2013, 03:33 PM | #18 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Spaceships: "improved" guns?
You're misremembering (or miscounting, anywas). SM+11 is 30,000 tons, SM+12 is 100,000 tons. Fred was being generous when he said the 57,000 Ton Iowa-Class qualifies as SM+12.
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09-09-2013, 03:52 PM | #19 | |
Join Date: Jun 2013
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Re: Spaceships: "improved" guns?
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Of course, as Ulzgoroth noted, the weapons used in SS and the weapons mounted on the Iowa are quite distinct (in addition to the greater velocity of SS weapons, they are actually firing guided munitions). Firing a smaller shell at a greater velocity, or a larger shell at a lesser one (as in this case), should be possible to somehow work out, although you're clearly in the realm of houserules at that point. |
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09-09-2013, 05:50 PM | #20 |
Join Date: Aug 2007
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Re: Spaceships: "improved" guns?
Rounding up is the general rule for SMs
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Fred Brackin |
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