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Old 02-23-2016, 10:43 AM   #11
Daigoro
 
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Join Date: Dec 2006
Location: Meifumado
Default Re: [Game] Generate a Space Trader Setting

Part Two
Other Discussion
Spoiler:  


So, I hope you think this is an interesting and unique way of handling jump drives. It's a bit light on game mechanics at the moment, but that can come later.

Cheers for reading.
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World Wikis:
Cyberpunk: Duopoly Nation
Fantasy: Dominion Cross
Space Opera: Behind the King's Eclipse
Steampunk: Colonial Steam
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