07-29-2014, 12:19 PM | #11 | |
Join Date: Jul 2008
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Re: Rocket Artillery (TL 4)
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High Tech direct-attack rockets (like the ones launched from helicopter pods) have short enough flight times that I'd argue this approach shouldn't apply regardless. I don't know whether it should apply to High Tech artillery rockets (of which I think one or two are in the book)...possibly not due to superior engineering. On the other hand, I don't think unguided rocket artillery has ever been a precision weapon. What a weapon like this really needs is proper rules for saturation attacks. We don't really have a way to say what the consequences are when you volley a lot of explosives into an area. Actually the case of the rocket as written in Low Tech is an exception to that...they're fired singly, so a large volley could be resolved (impractically, but consistently) as a whole lot of individual attack rolls with scatter. One thing that never, ever can make sense is the cap being impervious to target size. You can't really have better than even odds of missing the entire planet, but taking the rules at face value...
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07-29-2014, 12:45 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rocket Artillery (TL 4)
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07-29-2014, 12:51 PM | #13 |
Join Date: Jul 2008
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Re: Rocket Artillery (TL 4)
Suppressive fire kind of is one, but otherwise, yeah.
Despite having stats for a variety of weapons with which it's not actually possible to avoid attacking an area, like automatic grenade launchers and cannon, or rocket pods, or, IIRC, cluster bombs.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-29-2014, 12:51 PM | #14 | |
Join Date: Jun 2013
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Re: Rocket Artillery (TL 4)
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07-29-2014, 03:45 PM | #15 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Rocket Artillery (TL 4)
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 07-29-2014 at 03:52 PM. |
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07-30-2014, 03:30 AM | #16 | |
Join Date: Jul 2014
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Re: Rocket Artillery (TL 4)
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Use Scatter rules, probably also using Attacking an Area rules too (Which is conveniently next to scatter) on Basic:Characters P.414. The attack is off by a margin based off of the roll, in random directions. Take special care to note that by default you're not using the artillery skill for the Chinese rocket set detailed in Low-Tech. Chances are something will hit him (And the rocket team) with 300 rockets due to of explosive splash with scatter, not to even mention the shrapnel involved (Basic:Characters P.414-415). Shrapnel rules will also shred the man (And the rocket team); literally death by a thousand cuts if you roll well, fittingly enough. However, simulating it and rolling for everything would be tiresome at best. I'd rule that the dude is gone, except on a critical failure, for simplicity's sake. As per attacking an area, there's Spraying fire and Suppression Fire rules on Basic-Characters P.409 that detail how to hit multiple hexes. These combined with Scatter, Attacking an Area, and Shrapnel give a very detailed (And lengthy..) exposition of how such an attack will go down. It's not exactly convenient in terms of speed, but the rules are there. Last edited by Edris; 07-30-2014 at 03:33 AM. |
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07-30-2014, 04:04 AM | #17 | |
Join Date: May 2005
Location: Oz
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Re: Rocket Artillery (TL 4)
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Decay is inherent in all composite things. Nod head. Get treat. |
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07-30-2014, 04:08 AM | #18 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Rocket Artillery (TL 4)
The Mythbusters team used modern blackpowder rockets and fuses that are far more reliable and even-burning than anything available during the time in question. I'm not sure they would be so quick to say "confirmed" if they tried using genuine TL4 rockets. The contraption they constructed would more likely simply have blown up.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 07-30-2014 at 04:22 AM. |
07-30-2014, 04:51 AM | #19 | |
Join Date: May 2005
Location: Oz
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Re: Rocket Artillery (TL 4)
Quote:
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Decay is inherent in all composite things. Nod head. Get treat. |
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07-30-2014, 05:56 AM | #20 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Rocket Artillery (TL 4)
Still a great difference from using serpentine powder.
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Tags |
rate of fire, rockets, wild swing |
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