10-20-2017, 11:51 PM | #1 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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"Orville" the role playing game - which rules system?
"The Orville" is a new science fiction adventure show on the Fox network in America.
If you were going to adapt as a role playing game setting for friends - would you use GURPS, Savage Worlds, or the TRAVELLER system? In the show their faster than light drive is called a 'Quantum Drive' and its set in the early 25th century - mostly in 2419. Wikipedia link through: https://en.wikipedia.org/wiki/The_Orville - Ed C.
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10-21-2017, 12:03 AM | #2 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: "Orville" the role playing game - which rules system?
For my tastes, and only reading synopses of the show (it's not on streaming services that I'm aware of yet), I'd go with either GURPS or Cortex (classic or plus, either works).
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10-21-2017, 01:29 AM | #3 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: "Orville" the role playing game - which rules system?
GURPS.
If I were to run it, I'm certain I'd pillage the heck out of Traveller, Prime Directive, and Farscape which are the space games I own. Also, I really like the show. I've called it "Low Protocol Star Trek" more than once. No real reason why you couldn't use any Star Trek RPG system to run it. The only real changes are story based, not mechanics based. But yeah, GURPS. Last edited by MIB.6361; 10-21-2017 at 01:31 AM. Reason: Aliens made me do it. |
10-21-2017, 09:16 AM | #4 | |
Join Date: Aug 2007
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Re: "Orville" the role playing game - which rules system?
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As for Gurps it's easier than straight Star Trek because of several technical choices. Their hand weapons seem to be what Gurps calls "Omni-blasters" with no overpowered "disintegrate" setting. No problematic transporters either. Call it TL11^ with replicators for at least some things.
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Fred Brackin |
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10-21-2017, 09:18 AM | #5 | |
Join Date: Dec 2007
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Re: "Orville" the role playing game - which rules system?
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10-21-2017, 12:48 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: "Orville" the role playing game - which rules system?
Last edited by sir_pudding; 10-22-2017 at 02:41 PM. Reason: Fixed link for reals |
10-22-2017, 01:40 AM | #7 |
Join Date: Dec 2006
Location: Meifumado
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Re: "Orville" the role playing game - which rules system?
As the question is about The Orville instead of any other particular sci-fi show, you might have to consider whether to use some kind of "humour mechanic."
Not sure how that'd work exactly, but perhaps progress in your mission depends on how many puns, one-liners, quips and jokey banter you can pull off along the way.
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10-22-2017, 08:55 AM | #8 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: "Orville" the role playing game - which rules system?
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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10-22-2017, 09:04 AM | #9 | |
Join Date: Dec 2006
Location: Meifumado
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Re: "Orville" the role playing game - which rules system?
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Whatever the mechanic, I'm imagining it being used to play out the infiltration plot from last episode.
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10-22-2017, 02:37 PM | #10 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
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Re: "Orville" the role playing game - which rules system?
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