01-19-2012, 11:14 PM | #1 |
Join Date: Aug 2004
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Rituals Wanted!
(EDIT: The submission deadline has now passed. Thanks to everyone who participated! When I know who will be credited for what, I'll say so in this thread. --PK)
Rituals Wanted! The ritual magic system from GURPS Monster Hunters 1: Champions has been so popular, we're expanding it into its own standalone GURPS supplement. And we need your help to complete our summoning . . .In addition to greatly expanding and clarifying the system, GURPS Thaumatology: Ritual Path Magic will include a collection of sample rituals to help mages do the impossible. We'd like your contributions for this chapter. Rules We're looking for rituals created using the Ritual Path Magic rules from GURPS Monster Hunters 1: Champions. Expanded details of what we're looking for and how to format it correctly are in this Microsoft Word file. There are also a few other rules to keep in mind:
All submissions become the property of Steve Jackson Games. All authors who have material accepted for GURPS Thaumatology: Ritual Path Magic will receive name credit in the supplement. In addition, the three contributors who provide the most and/or coolest submissions (at our sole discretion) will receive a PDF comp copy of the supplement via e23. If we receive so many awesome submissions that we can do a follow-up Pyramid article with the overflow, we'll follow the same process for them (name credit in that Pyramid issue for everyone, comp copies of that Pyramid issue for the three coolest). Deadline and Contact Info All submissions must be received by March 16, 2012. All submissions (and revisions, if needed) must be sent via e-mail to Jason "PK" Levine, with the subject line of "RPM Submission". Please attach one copy of the Word file, which should contain all of your rituals; do not submit them as plain text or use a separate Word document for each one. (If you think of more cool spells later, but still before the deadline, multiple submissions are fine.) Last edited by PK; 03-19-2012 at 11:44 AM. Reason: Deadline extended |
01-19-2012, 11:37 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Rituals Wanted!
Great news!
Quick question, can it use different Ritual Path skills? |
01-19-2012, 11:42 PM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Rituals Wanted!
Please use the standard nine Path skills from MH1. The RPM supplement will offer support for variant Path skills, but we want to keep the spells chapter consistent, with no variants or house rules.
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01-19-2012, 11:45 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Rituals Wanted!
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01-20-2012, 02:35 AM | #5 |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: Rituals Wanted!
I'm glad to see that RPM is getting it's own book! Plus, I feel my noggin bursting with potential spells!
As an aside, the template is already very useful to me; One of the my players took a magician ally in my MH game, and I've tinkered with various formats for the spells. This template beats them all. So, I'll be taking a stab at this. :)
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01-20-2012, 04:13 AM | #6 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: Rituals Wanted!
Quote:
Quote:
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01-20-2012, 04:20 AM | #7 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Rituals Wanted!
Quote:
Specially if it's going to be also useful for "generic pseudo-medieval fantasy mages".
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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01-20-2012, 06:08 AM | #8 |
Join Date: May 2008
Location: CA
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Re: Rituals Wanted!
Very cool! I'll be sure to come up with some Rituals and send them in. Definitely looking forward to this book.
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01-20-2012, 06:18 AM | #9 | ||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Rituals Wanted!
Quote:
I have a few ideas on that train of thought for possible rituals that I might submit.
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Last edited by panton41; 01-20-2012 at 06:26 AM. |
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01-20-2012, 06:32 AM | #10 |
Join Date: May 2009
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Re: Rituals Wanted!
As it stands now, RPM is oriented toward "secret magic" settings, as the level of effect is currently based on "how big of a change from what Those-Not-In-The-Know expect" a given effect is. I think that it would take a modification of that part of RPM to make it fit an open magic setting.
Doable? Sure. Will we see it? Hopefully; a lot of people are interested in using RPM in a broader variety of settings. |
Tags |
magic, ritual magic, ritual path magic, thaumatology |
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