09-17-2018, 07:40 PM | #11 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Body Armor level DR
Quote:
I generally treat the rigid inserts as protecting only a 4/6 of the Chest, at most, as the coverage is even less than the vest itself.
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Za uspiekh nashevo beznadiozhnovo diela! |
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09-17-2018, 08:04 PM | #13 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Body Armor level DR
Quote:
I'd allow 5/6 of the front Chest for well-fitted tactical gear of good design.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 09-17-2018 at 08:14 PM. |
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09-17-2018, 08:19 PM | #14 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Body Armor level DR
I'm very fond of Armor-as-Dice (Pyramid #34) since it gives results more in-line what the OP would expect.
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09-18-2018, 12:11 AM | #15 | |
Join Date: Jan 2010
Location: Brighton
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Re: Body Armor level DR
Quote:
Also I'm guessing in reality a big factor here is angle of attack. As stated Bullet vest etc are very concentrated on frontal attacks. GURPS doesn't really do this. If nothing else it people don't just stand or crouch statically presenting the same facing to the same hex ranges so it tricky to implement. The variable damage kind of covers this (but as you say doesn't help you in this situation of .25 vs. assault vest*). So maybe a way to do it is have a different coverage range for hits from different angles. So for instance a vest might be 5 in 6 from the front, but 4 in 6 from the side. You might nee do factor the plates in separately especially if you are or aren't using the side plates. Fiddly though! Another way round it is to have replace an entry on the critical hit table to be something like: "triple damage or normal damage and no DR if triple damage isn't enough to penetrate DR". Which I quite like, might look at swapping some other results out for either/or ones! *you'd need what to miss the plates, just go against the vest DR 12 get a good enough crit result to do that and get the 1 in 6 vitals result!
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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09-18-2018, 04:46 AM | #16 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Body Armor level DR
Quote:
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09-18-2018, 05:20 AM | #17 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Body Armor level DR
Quote:
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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09-18-2018, 06:23 AM | #18 | |
Join Date: Jan 2010
Location: Brighton
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Re: Body Armor level DR
Quote:
If I was going to to that level of detail I might allow a 1 pt perk: "keep square on / point towards enemy" that increases a the coverage range of Plates by +1 for shots from enemy who you know where they are (but you can only choose enemies in one arc at a time to get this benefit from). AFAIK it's never explicitly stated what Torso (side) means for those side insert plates mentioned in Pyramid. I assume they only protect from attacks from the side facing? If so what are the implications for the ordinary Trauma plates that just have 'Torso' as a location? Would they be Torso (front) and only protect from the front facing?
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-18-2018 at 11:44 PM. |
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