05-17-2013, 12:15 PM | #1 |
Join Date: Sep 2007
Location: Arkham Asylum
|
[DF] Racial enchantment limitation
Hello, it's been a while since I've seen your pretty faces.
After a gaming break I'm going to run a Dungeon Fantasy campaign. I've decided to forgo the normal enchantment system and use a variant of the metatronic generators found in Pyramid 46: Weird Science. I have most of the tweaks for the system worked out. But one problem remains. I want to limit the power of some of the magic items the group gets, while also providing said items as saleable loot. In the first session, I'm thinking of having the boss monster be an infernal blooded, or something like that. I want him to have an item that grants him a couple points of DR (Force field) so that he can rock a cool, low-armored look while still shrugging off hits. I just don't know how to do it. Because with the metatronic generator rules, you first build the ability and then convert it to an item with a cash charge. Because an ability with an accessibility limitation of "must be demon blooded" is free points for a demon and thus not legal, and I have no clue what a fair price would be. While its not a fair limit on an ability, I think it would be fair for an item. Another idea I had would be to give it an Unhollines power modifier, but that only allows me to ignore my problem So, my question is, What is the fair cost for a "Race only" accessibility limitation?
__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
05-17-2013, 12:23 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: [DF] Racial enchantment limitation
If designing it as an ability means designing it as a power in GURPS: It modifiers the "can be stolen" limitation on a device, changing it to "Can be stolen, won't work". This reduces the value of the limitation, so it's a net enhancement.
|
05-17-2013, 12:50 PM | #3 |
Join Date: Sep 2007
Location: Arkham Asylum
|
Re: [DF] Racial enchantment limitation
That's true, but I would like it to work for a broad class of people (a race in this instance) and want to do it with a minimum of hand waving. So, would one reverse the cost of half the "can be stolen" limitation (i'm thinking the DX or ST based theft one) and charge +15% for it in this design?
__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
05-17-2013, 01:39 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [DF] Racial enchantment limitation
I would just call it an accessability limitation based on how common the race is.
Escpeially among adventuring populace
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
05-17-2013, 01:49 PM | #5 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [DF] Racial enchantment limitation
Quote:
If we treat "halve the value of the limitation" as a +50% enhancement on the limitation, then "Won't work immediately for non-foos" is a +40% enhancement on the limitation. Reduce the value of the Can be Stolen limitation by 40%. |
|
05-17-2013, 02:03 PM | #6 |
Join Date: Sep 2007
Location: Arkham Asylum
|
Re: [DF] Racial enchantment limitation
It's been a long while since I've made any abilities. In what book can I find the rules for adding enhancements to limitations. I found the "add limitations to enhancements" box in Basic, but I'm not sure if I just reverse it or no.
__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
05-17-2013, 02:09 PM | #7 |
Join Date: May 2005
Location: Lynn, MA
|
Re: [DF] Racial enchantment limitation
Character points aside, DF 8 Treasure Tables P.52 gives...
"Race Restriction, Use. -0.75 CF" Which reduces the cash value of enchantments to one quarter normal enchantment cost... is that what you're looking for? |
05-17-2013, 02:11 PM | #8 |
Join Date: May 2005
Location: Lynn, MA
|
Re: [DF] Racial enchantment limitation
As for CP costs for Gadgets, Modifying the "can be stolen" Limitation seems like a good idea.
|
05-17-2013, 07:41 PM | #9 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [DF] Racial enchantment limitation
Quote:
Quote:
Only a specific nation, religion, or creature/race: -0.2 CF. Only against people of a specific city or region: -0.4 CF. Only for members of a specific family or bloodline: -0.6 CF. Only for one specific person or creature: -0.8 CF. That's off the top of my head of course and would probably need to be playtested.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
||
Tags |
dungeon fantasy, enchanted items, enchantment |
|
|