01-20-2012, 08:13 PM | #21 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: gurps 4th forever
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01-20-2012, 08:20 PM | #22 |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: gurps 4th forever
I always chuckle whenever I see talk of a 5e of GURPS. Not that the subjec is inherently humorous, no, it's that I have an ongoing wager with my brother: Should SJG release GURPS 5e before 2020, I have to get him a complete set with a few other books. If they don't, he has to run a anime inspired high-school drama game. :)
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01-20-2012, 09:19 PM | #23 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: gurps 4th forever
The issue is that GURPS Magic for its Fourth Edition is the last of the Third Edition supplements. As such, how we deem it to be has gotten worse over time, as both we and SJ Games now know better what a Fourth Edition supplement should be. I took a quick look at some of the comments about it in 2005 and 2006, and we didn't deem it as bad as we do now. Personally, I think Powers changed how we thought such a supplement should be that we are unable to wrap our minds around what was not an issue in 2005: it's a bunch of spells with related magic items, and some elixirs and extra rules.
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01-20-2012, 09:39 PM | #24 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: gurps 4th forever
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And plenty of room for more Thaumatology supplements as today's announcement shows. |
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01-21-2012, 02:42 AM | #25 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: gurps 4th forever
After thinking for some time on this, I think that I found some other books that would need updates in this hypothetical 4th edition, revised:
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01-21-2012, 03:11 AM | #26 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: gurps 4th forever
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01-21-2012, 04:21 AM | #27 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: gurps 4th forever
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01-21-2012, 07:36 AM | #28 | ||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: gurps 4th forever
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High Tech isn't "stuff we made up" or "hypothetical extrapolations of current tech," or even "our best guess/informed statement about a lot of stuff where we have limited data." It's "stuff we can mostly touch, feel, and get receipts for." It's the most REAL of the series. That needs to be the touchstone, with LT and HT extrapolating from there. Quote:
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01-21-2012, 07:52 AM | #29 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: gurps 4th forever
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Scaling. Oh yeah, in fact I have run games (Supers) with 1k mages who could kick the tail out of most power based builds. It would be worse at 2k, the exception are speedsters as whomever goes first tends to win. What you call borderline useless I call good flavor. |
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01-21-2012, 08:03 AM | #30 | |||||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: gurps 4th forever
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