06-15-2012, 11:37 AM | #1 |
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Join Date: Sep 2004
Location: Southeast NC
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Stun recovery
IDHMBWM, and I can't remember how stun recovery is timed.
Specifically, do you: A) roll to recover at the beginning of your turn to see if you can act that turn. B) roll to recover on that turn, still Do Nothing, but your defenses are no longer penalized. C) roll to recover at the beginning of next turn, but continue to suffer defense penalties for the remainder of your current turn. Of course, A & C are equivalent except for when you roll, and for whether you can ever act on your first turn of rolling.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
06-15-2012, 11:42 AM | #2 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Stun recovery
You Do Nothing and then roll to recover on your first turn after being Stunned, and, if successful, are no longer at -4 to defend immediately and may act normally the turn after that.
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06-15-2012, 11:49 AM | #3 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Stun recovery
Is it only for Surprise that mental and physical are different?
Mental (surprise) rolls at start of your turn but on a success you still Do Nothing and you're still defending at -4 but you act okay after. Physical (injury) rolls at end of your next turn of Doing Nothing, ie you fail the HT check when you were injured and had to take Do Nothing as your next action but at it's end you get to reroll. rerereading Do Nothing - they're the same in effect just phrased differently.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 06-16-2012 at 12:55 PM. |
06-15-2012, 12:16 PM | #4 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Stun recovery
Okay, thanks. I'm just working out some basic logical flow to make a combat simulator. Hopefully soon I'll be able to set weapon skills, damage, HP, HT, etc. and run 10,000 (simplified) combats to see the effects of small changes.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
06-15-2012, 12:25 PM | #5 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Stun recovery
Quote:
I might think you'd track: 1) Active Combatant status. Is either fighter Dead, KOed, or otherwise incpacitated (including a failed fright check to run away) on any given turn? 2) HP and FP remaining. Kind of a progress bar. 3) Incidence of "discontinuity event." Meaning a critical , a knockdown, failed stun rolls, that sort of thing. These events are what tend to make GURPS combats non-linear, since they can cut DR in half, render no defense possible, or eliminate the ability for an attacker to do anything. They're fight-altering events. 4) Fight-wide stats on percent hits with a given weapon, defenses that worked and didn't, etc.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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06-15-2012, 02:44 PM | #6 |
Join Date: Feb 2008
Location: The Athens of America
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Re: Stun recovery
Important note...
If "you" have Combat Reflexes you get a +6 on rolls to recover from surprise and mental stun... Just a factor to keep in mind...but it is one of the lesser known benefits of Combat Reflexes...
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
06-16-2012, 09:07 AM | #7 |
Join Date: Aug 2009
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Re: Stun recovery
It's C), as explained under "Active Defense:" for the Do Nothing maneuver on p. B364.
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06-16-2012, 11:59 AM | #8 |
Join Date: Jan 2007
Location: Oakland, CA
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Re: Stun recovery
Equally important note: Mental Stun and Physical Stun are two separate things [B419]. Mental Stun is what happens when you're Surprised [B393]; Physical Stun is what happens when you get hit really hard. Combat Reflexes does not help with Physical Stun.
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Erik Nielsen One inch short of +1 SM. |
06-16-2012, 12:43 PM | #9 |
Join Date: Mar 2010
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Re: Stun recovery
High Pain Threshold does apply against Physical Stun; by the wording of the advantage, it should apply to Mental Stun as well though the bits on Mental Stun don't support that interaction.
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06-16-2012, 01:02 PM | #10 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Stun recovery
High Pain Threshold specifically applies to rolls to avoid Stun + Knockdown, not to avoid other kinds of physical stunning or to recover from anything.
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