11-25-2015, 04:09 AM | #651 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Report To The Stakeholders
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And the overwhelming majority of small businesses close within five years.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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11-25-2015, 04:26 AM | #652 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Report To The Stakeholders
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Another issue is that most of the costs of gaming are start-up costs. Once you have the core rulebook, and the GM has whatever supplements he is using, you don't need anything else. Miniatures games and card games have the aspect that players can always use more minis or cards, which may have something to do with their always having been more financially secure for the manufacturers.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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11-25-2015, 06:43 AM | #653 |
I do stuff and things.
Join Date: Aug 2004
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Re: Report To The Stakeholders
NOTE: Discussion of eyesight and age should be taken elsewhere. Please help us keep the discussion focused on the report.
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Battlegrip.com, my blog about toys. |
11-25-2015, 07:32 AM | #654 | |
Join Date: Aug 2004
Location: U.K.
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Re: Report To The Stakeholders
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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11-25-2015, 07:35 AM | #655 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Report To The Stakeholders
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A typical modern boardgame company releases new games every year as well as expansions for the old ones, and for the most part an individual boardgame doesn't offer as many options in gameplay or as much entertainment time before everyone's bored with it as an individual RPG (yes, some of the single-scenario indie RPGs are exceptions). I don't know how many hours of play I've got out of GURPS fourth edition – at a very rough estimate, something like 1,500. Nobody makes computer games like that now, or boardgames, because without a collaborative GM it's much harder to keep things interesting, and it's much easier to sell people a whole new game if they've "finished" the old one.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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11-25-2015, 08:03 AM | #656 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Report To The Stakeholders
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"'Our strategy is to put out lines of products, with add-on possibilities,' Mr. [Glen] Hastings [then president of Mattel] said. 'It's more profitable. It extends the life of the product.' The approach makes both retailers and parents happy, toy makers say." We will continue to support GURPS as best we can. But we will not support it in a way that threatens the life of the line, and producing books without a clear plan to profitability is not an option.
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Battlegrip.com, my blog about toys. |
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11-25-2015, 09:28 AM | #657 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Report To The Stakeholders
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Argentine Tango. All dances have a technical side, but Argentine tango is particularly demanding – in part because of its unusual posture, and in part because there's danger inherent in leg contact, kicks, and high movements, and in sharing weight for off-axis steps. You must study and train, so at any given time, my wife and I are taking a group class that costs ~$20/hour per person, working follower technique with a private instructor for $70/hour, working leader technique with a different instructor for $50/hour, attending workshops that cost $20-$30/hour per person, and going out to dance at $10-12/night per person. Special events, like concerts and festivals, are on top of all that. Then there are the shoes, which start at ~$100 for a cheap practice pair and go (way) up from there. I cannot even think about affording this on my pay! We can do this only because my wife works at a tango studio and gets paid in kind – i.e., one of our hobbies requires its own part-time job to support. Mixology. I do not like alcohol for its own sake – I like interesting flavor combinations made with intriguing ingredients. To play that game, I require a large palette to work from. I also need tools of the trade, and sometimes tend bar at tango events where there are minimal tools and I must bring my own. I've often dropped $200+ in a month on base spirits, amari, apéritifs, bitters, syrups, garnishes, etc., and can easily spend more bolstering my supplies for a single party. I try to acquire my glassware and tools in a thrifty way, but at times there's no alternative to full-price gear, which is when you get into $45 muddlers (don't even ask about the small bar fridge). Fortunately, tending bar on a very, very part-time basis means tip money; a couple of bar shifts in a month can cover most of the expense, but here again I need extracurricular work to pay for my hobby. Gaming. I get all my GURPS products as employee comps. If I didn't . . . well, the average cost would be around $25-$30/month. Even on game-designer pay, I could afford that without a second or third thought (or second or third job). Since most jobs pay better, if I suddenly changed my line of work and no longer received comps, I could very likely afford gaming without blinking (the cost of dice, maps, etc. was paid gradually between 1979 and present, and is now fully amortized). It's almost insignificantly cheap next to my other pastimes. Most people I know pay more than that a month for smokes, Starbucks, junk food, or other bad habits. So this is my perspective. I have real trouble understanding an unwillingness to pay a few tens of dollars once or twice a month when in my mind, "hobby" usually means something one or two orders of magnitude more costly. But I can have as much trouble as I like and that won't change one fact: Gaming has always had a culture of cheapness. It's a helluva way to try to make a profit, or just a living. The cheapness shows up here, too . . . I have had very few people explode in anger at me about my work. Yes, there were some bitter words when we launched GURPS Fourth Edition, but "edition wars" are predictable things and I just let those remarks roll off. But one area where people have sometimes been genuinely nasty – where they have made personal digs – is having to pay for supplements covering topics they felt "should" have been in the Basic Set or one of the large core expansions. To my way of thinking, producing follow-up supplements is just how I pay my rent, and entirely fair, expected, and above-board; in my critics' eyes, it's akin to dishonesty or even theft. The unwillingness to pay $5.99 here or $7.99 there for a little supplement when that's how we pay our bills leaves me gobsmacked. These critics do not seem to grasp that if they are unwilling to do that, the line's profits will plummet to the point where GURPS is unviable no matter what fund-raising tricks we try.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-25-2015, 10:03 AM | #658 | |
Join Date: Nov 2007
Location: Sydney
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Re: Report To The Stakeholders
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E.g. DF, MH, RPM, psionics etc I'd often enough recommend starting with the smaller supplement and skipping something like Powers for the time being. I'm pretty sure SJ Games could release alternate magic rules supplements until the cows come home with few complaints. |
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11-25-2015, 11:59 AM | #659 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Report To The Stakeholders
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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11-25-2015, 12:15 PM | #660 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Report To The Stakeholders
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The genius of DF, MH, Psionic Powers, Divine Favor, RPM, Sorcery,... is that they give you examples of what you can do with those tools. They're akin to tutorials or "for dummies" books in other fields. It doesn't hurt that the quality of the examples is superb though, thanks to talented authors like Kromm and PK. Quote:
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