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07-10-2018, 03:26 PM | #1 |
President and EIC
Join Date: Jul 2004
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New Followers / Monster Followers
Unless I see a good argument, I think I should delete these as mostly bogus and rarely used, devote the space to new and better Stuff, and let attempts to recruit the GM's characters be handled by the GM with a free hand. Any comments?
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07-10-2018, 03:40 PM | #2 |
Join Date: Feb 2018
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Re: New Followers / Monster Followers
Only to say that we have used them, of course mostly in campaigns and less in one-offs.
Designing a character that can develop a following can work quite well, we have had very interesting game sessions with Players who run characters who have, effectively, body guards that get things done and fight for them when necessary, ultimately resulting in the start of a small fiefdom of sorts, maybe a preliminary Thorz type character. :) It allows for the leader-oriented in the group to leverage others' talents to the benefit of the party. The more difficult aspect of these talents is that it requires more forethought, work, and interaction to develop this type of character, and some people just want to hack and slash. That said, if space is a premium and something has to go, it might be on my list, just to preserve other more often used talents. But if not, we, at least, use these talents to make for both interesting PCs *and*, especially, NPCs! :) Spend one minute to remember the Riddle of Steel and consider... ;) https://www.youtube.com/watch?v=9p2BjhSEnNI Last edited by Kirk; 07-10-2018 at 03:52 PM. |
07-10-2018, 03:41 PM | #3 |
Join Date: May 2013
Location: Tyler, Texas
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Re: New Followers / Monster Followers
I was never a fan of those talents and won't miss them. It never really fit my campaign conception for PCs to have a menagerie of monsters swarming around them. The same with charmed henchmen.
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07-10-2018, 03:42 PM | #4 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: New Followers / Monster Followers - DELETE.
I agree. Warm regards, Rick.
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07-10-2018, 03:53 PM | #5 |
Join Date: Nov 2010
Location: Arizona
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Re: New Followers / Monster Followers
Personally, I think this is a good call.
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07-10-2018, 04:19 PM | #6 |
Join Date: Jul 2018
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Re: New Followers / Monster Followers
I think it's fine if they go, though they could perhaps reappear in a supplement.
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07-10-2018, 04:25 PM | #7 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: New Followers / Monster Followers
They never entirely made sense to me and we never used them so I’m fine with them going. I started a previous thread on this topic to see if anyone did use them but there wasn’t much input so I doubt they’ll be missed.
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07-10-2018, 04:40 PM | #8 | |
Banned
Join Date: Mar 2018
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Re: New Followers / Monster Followers
Quote:
If you need the space, imho, these are two good talents to reclaim the remnant space from; and then possibly bringing them back in a later supplement where the acquisition and retention of loyal minions and monsters - where the *how* to properly apply these specific talents can be illustrated through an adventure - as part of a larger plot. This could be a great way to re-introduce them, while teaching their proper application through play. Furthermore, I would say that if an engaging adventure could not be written around the use of these talents, *that* alone would be the best test of surety in proving that these two talents are indeed deadwood. I think John had a great suggestion, while satisfying your immediate goal. JK |
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07-10-2018, 05:45 PM | #9 |
Join Date: Jan 2018
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Re: New Followers / Monster Followers
never seen a PC using these talents. But they are useful for certain NPC.
Anyway I do not see how the game improves with the elimination of two talents. At worst they are left unused in the manual, but they do not hurt and do not disturb. |
07-10-2018, 06:22 PM | #10 | |
Join Date: May 2015
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Re: New Followers / Monster Followers
Quote:
ST 9 DX 9 armor IQ 14 Charisma (2), New Followers (2), Monster Followers II (2 + 2), Tactics (1), Master Physicker (2 + 2) Beginning character starts in a town, spends a couple of days wandering about looking for the best NPCs to make friends. Then spends time making friends with them, making 4/IQ rolls until he has 7 more characters to run. Likely to work on various monsters too. If GM'd well, it actually sounds like a cool/fun strategy to me, and is actually like what my players have often done (one party had about 20 NPC followers/allies at one point.), but not if done with a simple 4/IQ mechanic regardless of who you're enlisting. The problem is the unqualified "you can roll 4/IQ to take over anyone of your race and make them your character" mechanic, with no tips for new GMs about limits or ways to make that interesting and logical and not unlimited/gamey. |
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