02-16-2012, 11:41 AM | #1 |
Join Date: Aug 2004
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[New Release] Pyramid #3/40: Vehicles
The journey of a thousand miles begins with a single footstep . . . hopefully to parking lot, where your cool ride is.
That's where Pyramid #3/40: Vehicles comes in. With ideas for travel in the past, present, and future, you'll get there in style no matter what era you hail from. This issue is a vroom with a view! |
02-16-2012, 02:01 PM | #2 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [New Release] Pyramid #3/40: Vehicles
Just a quick comment. For anyone wondering about whether to grab this issue, I strongly suggest clicking on the link above and reading the breakdown of the articles. In particular, the articles therein are a mix of new rules for building vehicles and dealing with vehicular problems, straight-up catalog lists of new vehicles, and adventure seeds and new locations that happen to focus on vehicles. Don't let the simple title fool you -- there is a lot of variety in this one!
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02-16-2012, 05:22 PM | #3 |
Join Date: Aug 2004
Location: North Yorkshire, UK
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Re: [New Release] Pyramid #3/40: Vehicles
I normally recognise the Pyramid cover art, but I think that one's new to me. Anyone know where it was first used?
Graham
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02-16-2012, 05:36 PM | #4 | |
Join Date: Aug 2004
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Re: [New Release] Pyramid #3/40: Vehicles
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02-16-2012, 05:36 PM | #5 |
Join Date: Feb 2005
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Re: [New Release] Pyramid #3/40: Vehicles
It's the same basic picture as GURPS Alternate Earths, with a different colour balance. I think I like the Pyramid version better.
Last edited by Paulon; 02-16-2012 at 05:37 PM. Reason: Fixing spelling error. |
02-18-2012, 02:02 AM | #6 |
Join Date: Aug 2004
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Re: [New Release] Pyramid #3/40: Vehicles
Just when I was about to give up figuring out how to optimize my GURPS Macross game, this drops with all fine details I need to spec out my Valks. Not to mention a perfect example craft I can use right out of the box.
This release is nothing, if not well timed for my needs. I did wish the article on Sports cars was more... comprehensive and included classic muscle cars. I really felt GURPS High Tech really slacked off when it came to ordinary Car options (really it only gives us 'Sedan' and 'Sports Car'). Last edited by the adventurer; 02-18-2012 at 02:08 AM. |
02-24-2012, 07:50 AM | #7 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: [New Release] Pyramid #3/40: Vehicles
Pyramid #3/40 Vehicles is not tagged as [B]Pyramid[B], so doesn't appear under sales figures for Pyramid!
(I can't remember if we're supposed to email someone rather than just posting here?) |
02-24-2012, 08:47 AM | #8 | |
Join Date: Aug 2004
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Re: [New Release] Pyramid #3/40: Vehicles
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E-mailing me on e23-related issues is usually the best bet. It's not guaranteed that I read every thread. :-) |
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pyramid 3/40, vehicles |
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