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Old 02-16-2012, 11:41 AM   #1
Steven Marsh
 
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Default [New Release] Pyramid #3/40: Vehicles

The journey of a thousand miles begins with a single footstep . . . hopefully to parking lot, where your cool ride is.

That's where Pyramid #3/40: Vehicles comes in. With ideas for travel in the past, present, and future, you'll get there in style no matter what era you hail from. This issue is a vroom with a view!
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Old 02-16-2012, 02:01 PM   #2
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Default Re: [New Release] Pyramid #3/40: Vehicles

Just a quick comment. For anyone wondering about whether to grab this issue, I strongly suggest clicking on the link above and reading the breakdown of the articles. In particular, the articles therein are a mix of new rules for building vehicles and dealing with vehicular problems, straight-up catalog lists of new vehicles, and adventure seeds and new locations that happen to focus on vehicles. Don't let the simple title fool you -- there is a lot of variety in this one!
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Old 02-16-2012, 05:22 PM   #3
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Default Re: [New Release] Pyramid #3/40: Vehicles

I normally recognise the Pyramid cover art, but I think that one's new to me. Anyone know where it was first used?

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Old 02-16-2012, 05:36 PM   #4
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Default Re: [New Release] Pyramid #3/40: Vehicles

Quote:
Originally Posted by Graham View Post
I normally recognise the Pyramid cover art, but I think that one's new to me. Anyone know where it was first used?
First... dunno... but it was the cover for Alternate Earths, in a scene evocative of Gernsback. Here's that cover.
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Old 02-16-2012, 05:36 PM   #5
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Default Re: [New Release] Pyramid #3/40: Vehicles

It's the same basic picture as GURPS Alternate Earths, with a different colour balance. I think I like the Pyramid version better.

Last edited by Paulon; 02-16-2012 at 05:37 PM. Reason: Fixing spelling error.
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Old 02-18-2012, 02:02 AM   #6
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Default Re: [New Release] Pyramid #3/40: Vehicles

Just when I was about to give up figuring out how to optimize my GURPS Macross game, this drops with all fine details I need to spec out my Valks. Not to mention a perfect example craft I can use right out of the box.


This release is nothing, if not well timed for my needs.

I did wish the article on Sports cars was more... comprehensive and included classic muscle cars. I really felt GURPS High Tech really slacked off when it came to ordinary Car options (really it only gives us 'Sedan' and 'Sports Car').

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Old 02-24-2012, 07:50 AM   #7
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Default Re: [New Release] Pyramid #3/40: Vehicles

Pyramid #3/40 Vehicles is not tagged as [B]Pyramid[B], so doesn't appear under sales figures for Pyramid!

(I can't remember if we're supposed to email someone rather than just posting here?)
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Old 02-24-2012, 08:47 AM   #8
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Default Re: [New Release] Pyramid #3/40: Vehicles

Quote:
Originally Posted by SCAR View Post
Pyramid #3/40 Vehicles is not tagged as [B]Pyramid[B], so doesn't appear under sales figures for Pyramid!

(I can't remember if we're supposed to email someone rather than just posting here?)
I've fixed that; thanks for pointing it out.

E-mailing me on e23-related issues is usually the best bet. It's not guaranteed that I read every thread. :-)
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