09-30-2010, 07:09 AM | #11 | |
Join Date: Aug 2007
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Re: Magic Resistance and Absorption
Quote:
DR(Absorption) is very close but only applies to damage dealing abilities. It only translates _damage_ to pts. Not any and all general effects with a common Power Mod such as Magic. Leech and Neutralize are _attacks_ which take something away from another character. Even with Aura or Emanation they are still attacks and not literally defenses. They won't affect incoming powers. they could only affect those power's users. You could buy Regeneration (FP/Energy Reserve Only) that only worked while someone was trying to work magic on your elves but I think that's as close as you could get canonically. You wouldn't be able to get more than 10 FP Turn either. As best as I can tell this is what you can get out of published works. If you as GM want to make a House Rule that Absorption could work on general effects (presumably with an appropriate and almost certainly very expensive GM create Enhancement) the Gurps Police won't come to your house and stop you. As to what that Enhancement should cost you would probably be somewhere in the vicinity of Cosmic but I would say at much more than the +50% level. This could even be a +300 % type.
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Fred Brackin |
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Tags |
absorption, damage resistance, enhancement, magic, magic resistance |
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