09-29-2010, 04:02 AM | #1 |
Join Date: Mar 2010
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Magic Resistance and Absorption
I'm aware of how to build Damage Resistance (Limited, vs Magic) (Absorption) to represent the ability to eat hostile (damage dealing) magic. However ...
How do I adjudicate Magic Resistance (Absorption) bought with the intention to eat hostile (regular-spell type) magic? Should the enhancement value change? I know what I want to do (the elves eat magic, casting magic on them just gives them more energy to work with) but am unsure of how to handle the regular-type (malediction-type) spells. And so I ask the hivermind. :) (Heh. I'm probably missing something obvious. But I'm sure someone will point that out quickly enough. =p ) |
09-29-2010, 04:41 AM | #2 |
Join Date: Aug 2007
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Re: Magic Resistance and Absorption
Absorption stops damage on a one-for-one basis. Most spells cost several FP, so if you wanted to stop spells outright you'd need lots of MR.
Now, if you didn't have sufficient MR(Absorb) for a spell, would the ability fail outright? Would instead just the absorb part fail? Or would the spell simply have a reduced effect? What if finding a reduced effect isn't easy? As to the spell, do you absorb FP of effect, of FP spent? Absorbing FP spent makes more sense to me, and means wizards will try to get cost reductions rather alternative energy sources. What if a spell isn't powered by FP? Have you considered working from Static as a base, rather than MR? Your MR already sounds like it's quite expensive, so switching to Static may more sense. Of course working from Static means that it could be possible for large scale ceremonial castings with 100+ points to absorb in their entirety, which might be a little overpowered. Still, you would be working from scratch, so it would be easy enough to put in a limiter (probably Will). Sorry I'm not providing any examples. |
09-29-2010, 06:30 AM | #3 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Magic Resistance and Absorption
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Ghostdancer
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09-29-2010, 06:57 AM | #4 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Magic Resistance and Absorption
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Consider them stolen! |
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09-29-2010, 07:25 AM | #5 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Magic Resistance and Absorption
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>_> I had created a DF style template they were meant for that I called a 'Incantatrix' but the game fell out apart and I ended up using them elsewhere. Though do let me know if there is anything obviously wonky as I would like to make sure they are fixed before it happens in a game I run. Ghostdancer *Nice to know I'm not the only one that keeps zee master file for zee master rules...
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09-29-2010, 07:12 PM | #6 | |
Join Date: Aug 2007
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Re: Magic Resistance and Absorption
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So if your Absorption is the DR variant of that name it's no good against Maledictions. Leech and Neutralize also appear to be off-target so my next best guess is some version of Mana Damper with Discriminatory. See Powers p.59.
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Fred Brackin |
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09-29-2010, 08:11 PM | #7 | |||
Join Date: Mar 2010
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Re: Magic Resistance and Absorption
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Also, there is the Malediction-Proof enhancement for Damage Resistance on page 14 of Psionic Powers (that only applies to damage inflicting maledictions) (which is also being applied to the racial advantage in case it matters). Quote:
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Situation One) The magic affecting the Elf inflicts damage, then Damage Resistance (Absorption) "eats" the damage and feeds the absorbed points into an energy reserve. Situation Two) The magic affecting the Elf does not inflict damage, then Appropriate Advantage (Absorption) "eats" the effect and feeds the absorbed points into an energy reserve. In trying to determine what the appropriate advantage would be ... the first trait that came to mind which handles non-damaging spells is Magic Resistance. Ghostdancer provided a good definition of how it might work. (Thanks!) It may not be the best way of modeling the effect though. You've suggested Mana Damper. How do you envision Mana Damper (Discriminatory) with a non-standard (Absorption) enhancement working (in order to feed points to the energy reserve when they would be affected by a spell)? |
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09-29-2010, 08:37 PM | #8 | |
Join Date: Aug 2007
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Re: Magic Resistance and Absorption
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An Energy Reserve with a recharge Limit of something similar to "Only recharges when magic spells are targeted on the user" might well simulate the effect you want though. I can only advise not to get hung up on your mechanism. Powers (and 4e generally) tend to be effect driven. The question isn't so much "How does it work?" as "What benefits does it provide?",
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Fred Brackin |
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09-29-2010, 09:18 PM | #9 | |
Join Date: Mar 2010
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Re: Magic Resistance and Absorption
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Or am I misunderstanding? Can you purchase Energy Reserve (Magic) (Special Recharge, Hostile Magic, -70%) that will rapidly recharge on a per-effect basis when its' recharge condition is met? And by rapidly I mean anywhere from a couple energy to a few dozen energy per-effect? My understanding is that you have to purchase a method to recharge the Energy Reserve if it has the Special Recharge limitation, like, say, Leech or Absorptive DR? Am I wrong? |
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09-30-2010, 03:28 AM | #10 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Magic Resistance and Absorption
I like the idea of buying an ER and regeneration only when hit by magic.
It wont get you a huge effect though. Leech with reflexive to recahrge could be a way to go. You may not even have to buy up the range since your mostly worried about regular spells which are typically short range anyhow. And the DR Absorbtion would cover the missile spells. Combined you have a pretty goo defense and regen combo. |
Tags |
absorption, damage resistance, enhancement, magic, magic resistance |
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