05-29-2014, 07:42 AM | #1 |
Join Date: Aug 2007
Location: Rochester, MN
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[Basic/Powers] Ally group with average point value?
Hi,
I would like to stat a group of Allies, whose membership is constantly changing, and whose members point total always average out to the point value specified at creation. So, for example, a group of 6-10 bar patrons whose point value averages to 100-pts. Sometimes it'll be six 100-pointers, sometimes ten. Sometimes there'll be one person with 150-pts, two with 75-pts, and the rest with 100-pts. Since the point values of groups is a range, I don't see a problem with varying the number of Allies within the group as it doesn't affect point cost. The varying NPC point values, though...How would you set that up? Thank you, Jerander. |
05-29-2014, 08:15 AM | #2 |
Join Date: Oct 2007
Location: Vermont
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Re: [Basic/Powers] Ally group with average point value?
I feel like the harshest GM could require you to pay for the highest point total.
But I think it would be perfectly fair to simply charge you for the mean.
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05-29-2014, 11:18 AM | #3 |
Join Date: May 2005
Location: Lynn, MA
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Re: [Basic/Powers] Ally group with average point value?
Sounds like a Modular Ability (Social, Allies only) to me.
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05-29-2014, 11:33 AM | #4 |
Join Date: Feb 2014
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Re: [Basic/Powers] Ally group with average point value?
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05-29-2014, 12:23 PM | #5 |
Join Date: Aug 2007
Location: Rochester, MN
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Re: [Basic/Powers] Ally group with average point value?
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05-29-2014, 12:52 PM | #6 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Basic/Powers] Ally group with average point value?
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That said, in my own campaigns I allow character point dependent social traits (Allies, Dependents, and Enemies) to use the core point value if you have more than one NPC for that trait, and you want to vary it. Just figure out the separate point totals, average them, and go from there. For example, Dependents (Family) could include your wife at 100% your total character points and both your kids at 25% of your total and treat that disadvantage as if the value of a single dependent were 50% (times two for having more than two dependents, of course). It works out pretty well and declutters the character sheet some. When I need to figure out who got in trouble or is causing the issues, I just roll a die and go from there.
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05-29-2014, 02:10 PM | #7 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [Basic/Powers] Ally group with average point value?
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This is not an example of trait inflexibility IMHO, Ally Groups are very flexible! Allies that do not use an identical character sheet must be purchased by adding their individual costs together before adding the multiplier for Frequency of Appearance. Since having a group of different Allies as an Ally Group is not prohibited, just priced differently, this is not a job for Cosmic (Remove inherent restriction). If the options are few, you could buy different Ally groups as Alternative Abilities, but if they are pretty open ended, Modular Abilities seems obvious. If hand-waving is more your taste, then going by average point value is also problematic. It would be fairer to base it on the highest possible value. Otherwise you may have a situation where you trade your ten 150 point allies for nine 100 point allies and their 600 point boss. |
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05-29-2014, 02:18 PM | #8 | ||
Join Date: Aug 2007
Location: Rochester, MN
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Re: [Basic/Powers] Ally group with average point value?
In my case, it won't be the same group of people. Random patrons in a bar turn into Allies. Some more useful than others. Different nights, different patrons.
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What I was thinking: Pay for an Ally Group of 6-10 people at an average of 100% PC point total. Then randomize based of that. Something along the lines of roll 1d to determine the number of Allies in the group (1, 6 allies; 2, 7 allies; 3-4, 8 allies; 5, 9 allies; 6, 10 allies), then roll 1d for each Ally: 1, 50%; 2, 75%; 3-4, 100%; 5, 125%, 6, 150%. Quote:
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05-29-2014, 02:24 PM | #9 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: [Basic/Powers] Ally group with average point value?
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What I'm thinking: walk into a bar, 6-10 of the patrons become your Allies. Those Allies won't change until you leave and reenter another (or the same) bar the next night. They cannot be changed out repeatedly until you get a good roll. |
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05-29-2014, 02:46 PM | #10 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Basic/Powers] Ally group with average point value?
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Average of all Ally values from 25% to 150% is 4.2 points, or 5 points. Quote:
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