10-18-2017, 06:59 PM | #41 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Historical mideval setting
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10-19-2017, 12:42 AM | #42 |
Join Date: Aug 2005
Location: New Orleans, LA
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Re: Historical mideval setting
I'll just say that I like anachronistic settings as much as anyone, I was looking for (at least as far as the window dressing) gritty realism.
When a humble Lich mentioned the trojan war, it reminded me of a realistic Bronze age campaign idea I had for the collapse in ~1200BCE. That is actually a great place to put a post apocalypse game. Sea peoples a plenty! |
10-19-2017, 02:34 PM | #43 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Historical mideval setting
I've heard conflicting information about the severity and even existence of cohesive "sea peoples" with regards to the alleged bronze age collapse.
I'm not at all a historian so have no educated opinion. I just think it's interesting how much disagreement there seems to be about that pivotal time period. That does allow more leeway for realistic historic approaches though.
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10-19-2017, 03:21 PM | #44 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Historical mideval setting
The best research on this suggests that there was no Bronze Age collapse at all. It only looks like a collapse because of the faulty chronology was have been using. If the chronology is fixed and the so-called "Dark Ages" are removed, we see a gradual progression into the Archaic Age.
The Sea Peoples were likely a disparate band of pirates. The Egyptians fought them off in a battle in the Nile Delta and that is pretty much all the evindence we have for them. There was no invasion and no settlement. The people and cultures present before the event are exactly the same as those living in those regions afterwards.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
10-19-2017, 05:38 PM | #45 | |
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Join Date: Mar 2012
Location: far from the ocean
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Re: Historical mideval setting
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 10-19-2017 at 05:46 PM. |
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10-19-2017, 06:44 PM | #46 |
Join Date: Jul 2006
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Re: Historical mideval setting
The traditional "Bronze Age Collapse" is certainly nonsense. There is not a several hundred year gap between the civilized bronze age and the beginnings of classical civilization.
But to say that nothing happened is equally ridiculous. Multiple empires collapsed. Multiple civilizations lost literacy. When literacy reappears it has significantly evolved. There is at least a generation or two of serious turmoil. Whether there was significant decline in population, or replacement in population, can be debated. If there was significant loss of technology can be debated. But something happened, and it affect a lot of people over a large area. |
10-19-2017, 11:39 PM | #47 |
Join Date: Aug 2005
Location: New Orleans, LA
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Re: Historical mideval setting
My use of the term collapse was meant in reference to the area and time period. While there isn't a lead pipe cinch theory on what happened, what is agreed upon is pretty awesome stuff for a game with many peoples declining and some vanishing and others coming into their own. As the historic data is almost all theory we have a palliate upon which to paint a great picture. I'm a rank armature in the fields of archeology and history. But of the many theories, if taken in the way we use splat books, could make the "bronze age collapse" a wonderful place to explore with gurps.
If I stepped on toes, I apologize, as this post is becoming a brainstorming thing for me. Thanks! |
10-20-2017, 01:03 AM | #48 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Historical mideval setting
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http://www.larp.com/hoplite/chronology.html The most comprehensive attempt to address the problems was published by James et al in Centuries of Darkness but every year there are new papers being published supporting the lowering of the chronology. Pierce Furlong published the best paper on revising the Egyptian chronology, which needs to be done before the others can be reconciled. https://philpapers.org/rec/FURAOA
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 10-20-2017 at 01:09 AM. |
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10-20-2017, 05:23 AM | #49 | |
Join Date: Jun 2017
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Re: Historical mideval setting
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"That there was a collapse and subsequent cultural decline is not in question." The page instead says the Dark Ages should be shorter by about 250 years, which is reasonable; however, the Dark Age in Greece lasted for longer than 250 years. When looking at Greece in particular there is a lot of written and archaeological evidence that the palace culture of the Mycenaeans broke down around 1200. Pottery from the Mycenaean era was significantly more developed then the photo-geometic pottery which follow. Writing stops and the Greeks don't start writing again for several hundred years. Many of the Mycenaean palaces are destroyed. The Greeks stop using the word "wanax" for king (which was used in Mycenaean writing and Homer when describing kings of that era) and replace it with "Basileus" (which Homer uses to mean more chieftain). Many groups of Greeks themselves felt that they arrived in Greece during this time. All of these point to massive upheavals in society. Now whether the Greek Dark Age lasted as long as perviously claimed, or how much destruction there actually was, or how sharp the collapse was are questions which can be debated. I don't know much about Egyptian Chronology, and sure there could be a couple hundred years off. But to say there was no collapse you need to explain what happened in Greece at the end of the Bronze Age and how that does not qualify as a collapse. |
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10-20-2017, 03:29 PM | #50 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Historical mideval setting
Quote:
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 10-20-2017 at 03:38 PM. |
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