08-28-2017, 11:04 AM | #21 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Space Opera Box set Ideas
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As a genre treatment, most of the design switches would be stuck on a particular value- especially TL, but also drive type, superscience level and general scientific "hardness", which would simplify things a great deal. Then focus more on "fluff" options- instead of just Standard or Hot Reactionless Drives, add cost, performance and reliability modifiers for different flavours of drive, such as military surplus, junkyard scrap, cutting edge or shiny bling. This could probably be done much the same way DF does with Cost Factors.
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08-28-2017, 11:23 AM | #22 |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: Space Opera Box set Ideas
Well, the little bits of information I've heard about David Pulver's space setting interest me. I think the focus is on a sand-box game with trading, exploration, etc. In fact I get a Traveller when it was more frame work than setting, vibe from it. And that's exactly what I think a GURPS Space boxed set should be!
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08-28-2017, 11:26 AM | #23 |
Join Date: Aug 2004
Location: Germany
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Re: Space Opera Box set Ideas
If we go by the established pdf lines, then "Space Opera" is more like "Action" and "After the End", i.e. a wide variety of characters experiencing a broad spectrum of adventures in a certain kind of setting. "Dungeon Fantasy" OTOH is more like "Monster Hunters", i.e. certain character types experiencing a very goal-oriented type of adventures in a setting which is also largely defined by the tasks it presents (dungeons filled with monsters, traps, and treasures in a world with spell-magic and tolkienesque races / supernatural monsters from myth and movies hiding & hunting in *our* modern world).
So I guess a Space Opera box should cover all kinds of professions - from rogue-ish smugglers & rebels to space marines, psionic martial artists, scientists, explorers, colonists, and space cops - all in a *vast* galactic setting with lots of unexplored, law-less or forgotten sectors. Throw in half-a-dozen sentient alien races, some progenitor relics, a few competing federations, empires, and "wild frontiers" - and you're done.
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08-28-2017, 11:32 AM | #24 |
Join Date: Jun 2006
Location: On the road again...
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Re: Space Opera Box set Ideas
Allow me to toss in my vote for a GURPS Psi-Wars boxed set from Mailanka.
Pros: It's well-developed enough to be playable for those that like the Star Wars paradigm, it's not just "Star Wars with the serial numbers filed off" in many respects (Psi-Wars' psionics don't come with "dark side taint", f'rex). It's detailed enough to be playable while leaving a lot open for development by GMs and player groups. Cons: Mailanka would be giving up the rights to the setting to SJGames, unless there's wording in the contract allowing him to retain the ability to port the setting to other systems on his own. I once made up a bunch of ships for a space opera setting using Spaceships, taking inspiration from Star Wars, later Wing Commander games, and in one case Star Trek, and offer them as possible inclusions to our hypothetical Psi-Wars boxed set.
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08-28-2017, 01:17 PM | #25 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Space Opera Box set Ideas
I think this is workable.
Have a Missions chapter with different sections for each mission type. Some examples would be To Boldly Go (Star mapping, Exploration); Explore New Worlds (First In); Defend the Republic (Military); To Protect and Serve (Star cops), etc. I think enough templates could exist to cover a good variety of options. However I have a question. What about templates with Lens? Say a Crewman profession template with job lens such as Gunner, Officer, Marine, Captain, Pilot, Engineer, etc. Too complicated? I would like level 25 templates that could be stacked so each takes 2 that way you could have a Captain Lens. Too much?
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08-28-2017, 01:19 PM | #26 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Space Opera Box set Ideas
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08-28-2017, 03:17 PM | #27 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Space Opera Box set Ideas
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-28-2017 at 05:00 PM. |
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08-28-2017, 03:30 PM | #28 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Space Opera Box set Ideas
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However, the setting is just too limited an appeal. Most people think star hopping or galaxy spanning when they think Space Opera, not Venutians stealing our women and Martians waging war on us. A hypothetical Space Opera box set needs to have both a broader scope and a less restricted setting.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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08-28-2017, 03:45 PM | #29 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Space Opera Box set Ideas
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Upgrade to Hot Reactionless for $1M Upgrade to Super-FTL for $10M, uses 2 Power Points instead of 1 power point. Upgrade to Heavy Force Screen for $8M; provides double dDR if 2 power points are applied instead of 1 power point. Add a Stealth Hull for $2M and/or Dynamic Chameleon for $1M Swap a Cargo Hold for one of the following: -Weapon Turret, $2M, uses 1 Power Point if Beam Weapon -Cloaking Device, $10M, uses 1 Power Point -Passenger Cabins, $0.2M etc, etc, etc. Then throw in a few other switches, such as the Ship Quality modifiers from Spaceships 2, p. 27. But none of that really requires porting over the entire design system from GURPS Spaceships.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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08-28-2017, 03:54 PM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Space Opera Box set Ideas
Noting that the Halo license is available again.
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Tags |
boxed sets, entry products |
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