06-09-2017, 07:59 PM | #1 |
Join Date: Jun 2017
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[Sorcery] Scrolls
I was thinking about allowing sorcerers to make scrolls in my games, but i'm not sure how to do it.
I was thinking on using the alchemy rules, but replacing Alchemy skill with Symbol Drawing skill. What do you guys think? |
06-09-2017, 08:10 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Sorcery] Scrolls
Most spells could be done using Trigger or even an Affliction where more control might be needed.
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06-09-2017, 08:22 PM | #3 |
Join Date: Jun 2017
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Re: [Sorcery] Scrolls
It wouldn't be very different from an elixir; a single-use magic item. It would allow the character to cast the spell once and then dissappear, but, unlike elixirs, it would cost 1 FP to cast normally.
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06-09-2017, 09:32 PM | #4 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: [Sorcery] Scrolls
If this were Ritual Path Magic, the answer would be a question:
What is the difference between a scroll that casts a spell instantly upon the completion of reading the scroll, and a spell that is cast instantly upon breaking a charm? The only real difference between the two would be that one takes longer to start and finish the time required before the spell gets cast, versus the longer time that doing the ritual from scratch would take. But, this is Sorcery, which I don't think I bothered to read all to much when it first came out. :( |
06-10-2017, 12:37 AM | #5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Sorcery] Scrolls
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06-10-2017, 03:01 AM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Sorcery] Scrolls
You can take the same ability as a spell with gadget modifiers (make sure Can be Stolen is the usable by anyone variation), one-use only and a Magic PM (instead of Sorcery, so that it doesn't require Sorcerous Empowerment). Allow Sorcerers who know the spell to use Meditative Magic to generate some or all of the character points to buy the ability, and then they can simply give them away, lowering their point total and increasing the recipient's accordingly. Optionally require a Thaumatology roll, with complementary Symbol Drawing to do it.
This whole enchantment with powers thing keeps coming up, but it really seems to be fairly obvious to me. Maybe I should blog about this with examples. |
06-10-2017, 05:09 AM | #7 | |
Join Date: Jun 2017
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Re: [Sorcery] Scrolls
Quote:
My question is more on the process of creating the scroll (and perhaps using it), I was thinking on symbol drawing (plus talent) to create it and maybe Thaumatology to read it (although I don't think that a skill to read it should be mandatory). But, with those differences, I don't know if we keep the 0.2 elixir EP multiplier or if we change it, and I suppose scrolls would take a lot more time than potions to make (you can't make a batch of scrolls). |
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06-10-2017, 03:16 PM | #8 | |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: [Sorcery] Scrolls
Quote:
The only obstacle I can see is the GM gets final say over what spells can be turned into potions or scrolls. |
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06-10-2017, 06:29 PM | #9 | |
Join Date: Sep 2004
Location: Canada
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Re: [Sorcery] Scrolls
Quote:
I believe it dates from the renaissance. I can't remember the name for it though. I've texted my mother, I'll see if she remembers. EDIT: A Pantograph! Dates to 1603. EDIT 2: and Jefferson used a Polygraph, which was specifically designed for multi-writing.
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06-11-2017, 12:07 PM | #10 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: [Sorcery] Scrolls
Or just stack the blank srolls on top of each other and use a special ink that "soaks" through all layers as you write? It's a magical process, it can be anything you want.
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