11-19-2016, 04:44 AM | #11 | |
Join Date: Dec 2007
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Re: Traveler...the Criminal RPG
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11-19-2016, 07:46 AM | #12 |
Join Date: Sep 2007
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Re: Traveler...the Criminal RPG
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11-19-2016, 12:04 PM | #13 |
Join Date: Jun 2006
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Re: Traveler...the Criminal RPG
The hairs do matter though. Sure most PCs are Professional Practitioners of Coercive Violence in Martian, but we distinguish those jobs in Terrestrial languages for a reason. Most veterans get pretty upset when you equate their service with state sponsored mass murder.
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11-26-2016, 05:21 PM | #14 |
Join Date: Nov 2009
Location: Silicon Valley, California
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Re: Traveler...the Criminal RPG
I've been running a Traveller game for years (but only one adventure per year). The players are a bunch of bon vivant adventurers, and they rarely break the law. Everything is very episodic. They are usually helping people or exploring things or getting caught up in other people's law breaking. Now, they are not legalistic hair splitters, so laws occasionally do get cracked a little (all in a good cause). After all, every planet has it's own, and many planets have none at all, so it's hard to keep track of the details.
I do think Traveller's OTU focus on a star travelling ship, but planet bound laws, makes law breaking a much more attractive career than in other adventuring settings. (And having an uninterested imperium with slow communications doesn't help anything, in this regard.) Also, my adventures don't really worry about making money. Their ship is incredibly old and run down, but somehow they always have just enough money (or goodwill) to get the worst problems fixed. That's part of the campaign, and we all know it. Joshua Levy Last edited by joshualevy; 11-26-2016 at 05:25 PM. |
11-29-2016, 09:48 AM | #15 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Traveler...the Criminal RPG
Both pushing old ladies into the path of a car and pushing them out of it involve pushing. Details do matter.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
12-03-2016, 03:17 AM | #16 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Traveler...the Criminal RPG
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Saving lives is different than trying to kill. No duh? Privateers were usually just pirates that asked the enemies of their intended targets to give them the okay first. They were still out for monetary gains with the same methods.
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12-03-2016, 02:25 PM | #17 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Traveler...the Criminal RPG
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And why you are trying to kill does matter unless you are a pacifist. If the target is(hypothetically) a state controlled by a monster bent on Taking Over The World, it is not clear why it matters whether you fight them as a privateer or a naval officer as in both cases you are adhering to the customs of war and fighting within the context of an organization capable of answering for you and prosecuting you should you commit war crimes. Most people accept in practice and indeed in theory that there is a middle ground between brigandage and pacifism.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 12-03-2016 at 02:34 PM. |
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12-24-2016, 06:18 AM | #18 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Traveler...the Criminal RPG
I've run campaigns that were mysteries, naval, merchant, and even mercenary all without devolving into criminal behavior. Had one player character break the law by assaulting a border guard on Adibicci' s xt line - creating an interstellar incident, face an imperial court and be sentenced to prison for it.
The naval campaign was inspired by SECTOR FLEET and GURPS TRAVELLER STARSHIPS where the two players were the commander and executive officer of a 5000 dton destroyer. |
12-24-2016, 05:08 PM | #19 |
Join Date: Aug 2004
Location: Elk Grove, CA
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Re: Traveler...the Criminal RPG
The most memorable Traveller campaign I've played involved piracy and slavery.
We, as a group, were part of an Imperial force that specialized in crimes that were outside the normal purview of sector/local law enforcement. The unit ended up destroying a major gang that specialized in both by being on board a ship that was boarded by pirates. We counter-boarded and used their ship to eventually track the main base. Of course, there were remnants of the gang that escaped, but the unit was pulled off to go after a massive drug dealing network. |
12-26-2016, 10:06 AM | #20 |
Join Date: Jul 2005
Location: Holiday, FL
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Re: Traveler...the Criminal RPG
One of my more memorable campaigns was an archaeology based one.
Because of the condition of Ancient sites, it was extreme environments and conditions, so suitable for adventure (plus a secret conspiracy to deal with). One player was the PhD and the rest were his et al, grad students and the like. A couple of the players were university employed specialists rather than students. We ran this every weekend for about four months.
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