10-30-2016, 08:26 AM | #1 |
Join Date: Aug 2004
Location: Germany
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Advantage dependent on medication...
Let's say a certain advantage is only available to a character as long as he receives daily doses of a specific drug - how would you price this kind of limitation on an advantage?
Mitigator may only be applied to disadvantages...
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
10-30-2016, 08:37 AM | #2 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Advantage dependent on medication...
I would use Accessibility for that. The price break for "Accessibility: Only while taking daily doses of a specific drug" would be dependent on the rarity and legality of the drug in question.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
10-30-2016, 09:06 AM | #3 |
Join Date: Sep 2007
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Re: Advantage dependent on medication...
There's also Trigger, though that's intended for more short-term activations (1 minute, by default). PU8 has "Trigger, Extended", covering activation periods up to 8 hours, at the cost of reducing the value of the Trigger. (Divide by 8, for the 8-hour case.) You could extend that to a 24-hour period by increasing the pattern of the divisor, perhaps to 10 or 12. This means that even a Rare and dangerous Trigger would work out to about -5%, while the other combinations at long duration would work out to -0%.
I might still write it down as Accessibility, but it's a useful comparison for setting the price of that Accessibility. Taking the drug is pretty much entirely under the control of the character, has no particular inconvenience while the drug is active (unlike, say, "Only While Playing Trumpet") or have portability problems, and doesn't take away from on-screen or combat time. So it's a small nuisance at worst (as suggested by the comparison to Trigger, Extended). Last edited by Anaraxes; 10-31-2016 at 05:14 AM. |
10-30-2016, 10:19 AM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Advantage dependent on medication...
I think that the advantage has a variant of gadget limitations. The drug isn't especially breakable (if nothing else, a dose probably has SM -9 or less) and certainly can be replaced. But it can be stolen by stealth or trickery, which is -20%, or if it only works for you, -10%.
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Bill Stoddard I don't think we're in Oz any more. |
10-30-2016, 12:33 PM | #5 |
Join Date: Oct 2008
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Re: Advantage dependent on medication...
Depending on what action and such is required it could be any of:
Trigger, extended (pu 8) Periodic Recharge(pu 8) Maintenance or some sort of accessibility |
10-30-2016, 01:46 PM | #6 |
Join Date: Nov 2004
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Re: Advantage dependent on medication...
Not necessarily; the source of the drug could dry up, or withhold it for some reason. The the character is traveling, the supply could run out, or be lost with other luggage during some difficulty, etc.
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10-30-2016, 02:06 PM | #7 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Advantage dependent on medication...
or you got jumped by your foes and every action is precious, or you don't want to pop pills in the middle of a royal ball.
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10-30-2016, 02:36 PM | #8 |
Join Date: Jun 2006
Location: On the road again...
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Re: Advantage dependent on medication...
I'd cook it up as a Power Modifier with Temp Disadvantage: Maintenance (Daily), with the time of the maintenance being how long it takes to come up with "one dose" of the ability, akin to how I cooked up my Chemical power modifier.
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10-30-2016, 03:51 PM | #9 | |
Join Date: Jun 2006
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Re: Advantage dependent on medication...
Quote:
Mind you it's perfectly reasonable to put a -0% limitations on your character sheet if it is part of the character concept - stuff can be quite a defining feature of an ability or character without necessarily giving (or charging) points.
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10-31-2016, 05:25 AM | #10 |
Join Date: Sep 2007
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Re: Advantage dependent on medication...
Pretty much why I wrote "pretty much". But then, any ability can have the occasional plot-driven exception. If a character is being frequently deprived of their abilities on this basis, then the GM would be obliged to raise the value of the Limitation to account for their unusual use of it, or perhaps give them a Disad like Cursed.
A good point to keep in mind. Flavor counts as well as the CP. And as illustrated by Dalillama, the existence of such traits can inspire the details of potentially interesting game events, so they are worth noting. |
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